str
OPENGL_VENDOR_NAME
|
Graphic card’s vendor name
|
str
OPENGL_SHADING_LANGUAGE_VERSION_STRING
|
Shading language version
|
bool
OPENGL_VERTEXBUFFER_OBJECT
|
Vertex buffer support
|
bool
OPENGL_FRAMEBUFFER_OBJECT
|
Frame buffer support
|
bool
OPENGL_MULTITEXTURE
|
Multi texture support
|
int
OPENGL_MAX_2DTEXTURE_SIZE
|
Maximum 2D texture size
|
int
OPENGL_MAX_3DTEXTURE_SIZE
|
Maximum 3D texture size
|
int
OPENGL_MAX_TEXCOORD
|
Maximum texture coordinates
|
int
OPENGL_MAX_TEX_IMAGE_UNITS_VERTEX
|
Maximum VP texture image units
|
int
OPENGL_MAX_TEX_IMAGE_UNITS_FRAGMENT
|
Maximum FP texture image units
|
int
OPENGL_MAX_VP_INSTRUCTIONS
|
Vertex program length
|
int
OPENGL_MAX_FP_INSTRUCTIONS
|
Fragment program length
|
int
OPENGL_FLOATINGPOINT_TEXTURE
|
Floating point texture support
|
int
OPENGL_NONPOWEROF_TEXTURE
|
Non-Power-Of-Two texture support
|
int
OPENGL_DEPTH_TEXTURE
|
Depth texture support
|
int
OPENGL_CG_TOOLKIT
|
Cg Toolkit installed
|
int
OPENGL_MAX_TEXTURE_INDIRECTIONS
|
Maximum textuure indirections
|
int
OPENGL_CG_LATEST_VERTEX_PROFILE
|
Latest Cg vertex profile
|
int
OPENGL_CG_LATEST_FRAGMENT_PROFILE
|
Latest Cg fragment profile
|
str
OPENGL_CG_LATEST_VERTEX_PROFILE_NAME
|
Latest Cg vertex profile name
|
str
OPENGL_CG_LATEST_FRAGMENT_PROFILE_NAME
|
Latest Cg fragment profile name
|
str
OPENGL_DRIVER_VERSION_STRING
|
OpenGL driver version
|
str
OPENGL_CG_VERSION_STRING
|
Cg version
|
int
OPENGL_AA_MODES
|
Anti-aliasing modi
|
int
OPENGL_FBO_Z_DEPTH
|
Framebuffer Z depth
|
int
OPENGL_FRAMEBUFFER_OBJECT_MULTISAMPLE
|
Maximal framebuffer object samples
|
int
OPENGL_MAX_ELEMENT_VERTICES
|
Maximum draw elements (vertices)
|
int
OPENGL_MAX_ELEMENT_INDICES
|
Maximum Draw Elements (indices)
|
OPENGL_MAX_TEX_IMAGE_UNITS_GEOMETRY
|
Private
|
OPENGL_CG_LATEST_GEOMETRY_PROFILE
|
Private
|
OPENGL_CG_LATEST_GEOMETRY_PROFILE_NAME
|
Private
|
OPENGL_VERSION_INT
|
Private
|
OPENGL_GLSL_VERSION_INT
|
Private
|
OPENGL_MIN_AA_MODES
|
Private
|
OPENGL_MAX_AA_MODES
|
Private
|
OPENGL_RENDER_TO_FP_TEXTURE
|
Private
|
OPENGL_RENDER_TO_FP_TEXTURE
|
Private
|