c4d.gui.EditorWindow

Definition

class c4d.gui. EditorWindow

Members

EditorWindow. DrawXORLine ( x1 , y1 , x2 , y2 )

Draws an XOR line in the editor view.

Parameters:
  • x1 ( int ) – Start X coordinate of the line.
  • y1 ( int ) – Start Y coordinate of the line.
  • x2 ( int ) – End X coordinate of the line.
  • y2 ( int ) – End Y coordinate of the line.
EditorWindow. MouseDragStart ( button , mx , my , flags )

Initializes a mouse dragging loop.

For instance in a ToolData.MouseInput() :

mousex = msg[c4d.BFM_INPUT_X]
mousey = msg[c4d.BFM_INPUT_Y]
win.MouseDragStart(c4d.KEY_MLEFT, mousex, mousey, c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE|c4d.MOUSEDRAGFLAGS_NOMOVE)
mx = mousex
my = mousey
while True:
result, dx, dy, channels = win.MouseDrag()
if result!=c4d.MOUSEDRAGRESULT_CONTINUE: break
mx += dx
my += dy
print "Mouse Dragging at position [%f,%f]" % (mx, my)
print "Mouse Dragging Ended: ", win.MouseDragEnd()
							
Parameters:
  • button ( int ) – State of the mouse buttons.
  • mx ( float ) – The mouse X coordinate.
  • my ( float ) – The mouse Y coordinate.
  • flags ( int ) –

    The mouse drag flags:

    MOUSEDRAGFLAGS_DONTHIDEMOUSE Show mouse pointer during drag.
    MOUSEDRAGFLAGS_NOMOVE MouseDrag() returns MOUSEDRAGRESULT_CONTINUE even if mouse is not moved. Otherwise MouseDrag() only returns if mouse is moved.
    MOUSEDRAGFLAGS_EVERYPACKET Receive every packet of the queue, otherwise only data of the last packet.
    MOUSEDRAGFLAGS_COMPENSATEVIEWPORTORG Compensates the viewport origin during drag.
    MOUSEDRAGFLAGS_AIRBRUSH Airbrush mode.
EditorWindow. MouseDrag ( )

Checks for the mouse drag status:

result, dx, dy, channels = win.MouseDrag()
							
Return type:

tuple(int, float, float, BaseContainer )

Returns:

A tuple with:

Parameters:
  • result ( int ) –

    The mouse drag result:

    MOUSEDRAGRESULT_ESCAPE Drag aborted.
    MOUSEDRAGRESULT_FINISHED Drag finished.
    MOUSEDRAGRESULT_CONTINUE Drag still in progress.
  • dx ( float ) – The mouse X coordinate delta.
  • dy ( float ) – The mouse Y coordinate delta.
  • channels ( c4d.BaseContainer ) – The state of the mouse.
EditorWindow. MouseDragEnd ( )

Checks why the mouse drag ended. Allows to perform any undo operations needed if the user canceled the drag.

Return type: int
Returns: The mouse drag result:
MOUSEDRAGRESULT_ESCAPE Drag aborted.
MOUSEDRAGRESULT_FINISHED Drag finished.
MOUSEDRAGRESULT_CONTINUE Drag still in progress.
EditorWindow. BfGetInputEvent ( askdevice , res )

Gets the next input event for a certain device from the event queue. If the return value is True , the container stored in res is just like an input event message, otherwise no event was available.

See also

Input Events .

Parameters:
  • askdevice ( int ) –

    The device to ask. One of the following types:

    BFM_INPUT_MOUSE Mouse
    BFM_INPUT_KEYBOARD Keyboard
  • res ( c4d.BaseContainer ) – The result is stored in this container.
Return type:

bool

Returns:

True if the event could be retrieved, otherwise False .

EditorWindow. BfGetInputState ( askdevice , askchannel , res )

Polls a certain channel of a device for the current input state. If the return value is True , the container stored in res is just like an input event message, otherwise no state was available.

See also

Input Events .

Parameters:
  • askdevice ( int ) –

    The device to ask.. One of the following types:

    BFM_INPUT_MOUSE Mouse
    BFM_INPUT_KEYBOARD Keyboard
  • askchannel ( int ) –

    The channel contains the key or button (‘A’ means A, KEY_F1 means F1):

    BFM_INPUT_MOUSELEFT Left mouse button.
    BFM_INPUT_MOUSERIGHT Right mouse button.
    BFM_INPUT_MOUSEMIDDLE Middle mouse button.
    BFM_INPUT_MOUSEX1 Fourth mouse button.
    BFM_INPUT_MOUSEX2 Five mouse button.
    BFM_INPUT_MOUSEWHEEL Mouse wheel message.
    BFM_INPUT_MOUSEMOVE Mouse move message.
  • res ( c4d.BaseContainer ) – The result is stored in this container.
Return type:

bool

Returns:

True if a state could be retrieved, otherwise False .

EditorWindow. Screen2Local ( )

Transforms screen coordinates (relative to the top left corner of the system screen) to local coordinates (relative to the top left corner of the user area):

x, y = win.Screen2Local()
							
Parameters:
  • x ( int ) – The screen X coordinate.
  • y ( int ) – The screen Y coordinate.
Raises:

RuntimeError – If the coordinates cannot be transformed.

EditorWindow. Local2Screen ( )

Transforms local coordinates (relative to the top left corner of the user area) to screen coordinates (relative to the top left corner of the system screen):

x, y = win.Local2Screen()
							
Parameters:
  • x ( int ) – The local X coordinate.
  • y ( int ) – The local Y coordinate.
Raises:

RuntimeError – If the coordinates cannot be transformed.

EditorWindow. Global2Local ( )

Transforms global window coordinates (relative to the top left corner of the application window) to local coordinates (relative to the top left corner of the user area):

x, y = win.Global2Local()
							
Parameters:
  • x ( int ) – The global X coordinate.
  • y ( int ) – The global Y coordinate.
Raises:

RuntimeError – If the coordinates cannot be transformed.

EditorWindow. Local2Global ( )

Transforms local coordinates (relative to the top left corner of the user area) to global window coordinates (relative to the top left corner of the application window):

x, y = win.Local2Global()
							
Parameters:
  • x ( int ) – The local X coordinate.
  • y ( int ) – The local Y coordinate.
Raises:

RuntimeError – If the coordinates cannot be transformed.

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