c4d.plugins.GeResource
¶
This class is used for accessing resource files on the hard drive, for example to load dialog resources or to access string tables.
c4d.plugins.
GeResource
¶
GeResource.
__init__
(
)
¶
Creates a new resource object.
| Return type: | c4d.plugins.GeResource |
|---|---|
| Returns: | The new resource object. |
GeResource.
Init
(
path
)
¶
Initializes the resources from their files in the ‘res’ folder.
| Parameters: | path ( str ) – The root directory of the plugin’s folder to find the ‘res’ folder. |
|---|---|
| Return type: | bool |
| Returns: | True if successful, otherwise False . |
GeResource.
InitAsGlobal
(
)
¶
Lets access the Cinema 4D main application string resource.
| Return type: | bool |
|---|---|
| Returns: | True if successful, otherwise False . |
GeResource.
LoadString
(
id
)
¶
Loads a string from the string resource file.
See also
| Parameters: | id ( int ) – The ID for the string in the resource file. |
|---|---|
| Return type: | bool |
| Returns: | The string from the resource file for the passed id . |