c4d.plugins.GeResource

This class is used for accessing resource files on the hard drive, for example to load dialog resources or to access string tables.

Definition

class c4d.plugins. GeResource

Members

GeResource. __init__ ( )

Creates a new resource object.

Return type: c4d.plugins.GeResource
Returns: The new resource object.
GeResource. Init ( path )

Initializes the resources from their files in the ‘res’ folder.

Parameters: path ( str ) – The root directory of the plugin’s folder to find the ‘res’ folder.
Return type: bool
Returns: True if successful, otherwise False .
GeResource. InitAsGlobal ( )

Lets access the Cinema 4D main application string resource.

Return type: bool
Returns: True if successful, otherwise False .
GeResource. LoadString ( id )

Loads a string from the string resource file.

See also

GeLoadString()

Parameters: id ( int ) – The ID for the string in the resource file.
Return type: bool
Returns: The string from the resource file for the passed id .

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