c4d.storage.ByteSeq
							
						
						
							¶
						
					
						Several objects and hooks in Cinema 4D allow Python to access the internal data on low-level. These functions can be used to handle raw data.
						
							
ByteSeq
							
						
						is similar to the built-in
						
							Buffer Object
						
						but is optimized to work with Cinema 4D.
					
c4d.storage.
							
							
ByteSeq
							
							
								¶
							
						
ByteSeq.__str__()
								
							
						
ByteSeq.__add__()
								
							
						
ByteSeq.__iter__()
								
							
						
ByteSeq.__compare__()
								
							
						
ByteSeq.__hash__()
								
							
						
ByteSeq.__len__()
								
							
						
ByteSeq.__setitem__()
								
							
						
ByteSeq.__getitem__()
								
							
						
ByteSeq.
							
							
__init__
							
							
								(
							
							
								buf
							
							,
							
								len
							
							
								[
							
							,
							
								readonly=False
							
							
								]
							
							
								)
							
							
								¶
							
						Allocates a byte sequence.
| Parameters: | 
											
  | 
									
|---|---|
| Return type: | |
| Returns: | 
											 The byte sequence object.  | 
									
ByteSeq.
							
							
__str__
							
							
								(
							
							
								)
							
							
								¶
							
						Creates a string object from the byte sequence.
| Return type: | str | 
|---|---|
| Returns: | The byte-sequence returned as a string. | 
ByteSeq.
							
							
__add__
							
							
								(
							
							
								other
							
							
								)
							
							
								¶
							
						| Parameters: | other ( int ) – The offset value. | 
|---|---|
| Return type: | c4d.storage.ByteSeq | 
| Returns: | 
											New
											
												
ByteSeq
												
											
											object.
										 | 
									
ByteSeq.
							
							
__compare__
							
							
								(
							
							
								other
							
							
								)
							
							
								¶
							
						Compares two byte sequences.
| Parameters: | other ( c4d.storage.ByteSeq ) – The other byte sequence. | 
|---|---|
| Return type: | bool | 
| Returns: | True if the byte sequences are equal, otherwise False . | 
ByteSeq.
							
							
__iter__
							
							
								(
							
							
								)
							
							
								¶
							
						Iterates over the bytes of the object, interpreted as one-element string:
for b in bs: print b
| Return type: | iter for str | 
|---|---|
| Returns: | The iterator. | 
ByteSeq.
							
							
__hash__
							
							
								(
							
							
								)
							
							
								¶
							
						Returns a hash of the byte sequence. The hash value is cached if the object owns the byte sequence and it is flagged as read-only:
print hash(bs)
| Return type: | int | 
|---|---|
| Returns: | The hash. | 
ByteSeq.
							
							
__len__
							
							
								(
							
							
								)
							
							
								¶
							
						Returns the length of the byte sequence.
| Return type: | int | 
|---|---|
| Returns: | The length. | 
ByteSeq.
							
							
__setitem__
							
							
								(
							
							
								key
							
							,
							value
							
								)
							
							
								¶
							
						Replaces a byte at position key with the new value :
bs1[5:7] = "ab" bs2[100] = "a" bs3[:100] = "0"*100
| Raises: | 
											 TypeError – If byte sequence is flagged as read-only.  | 
									
|---|---|
| Parameters: | 
											
  | 
									
ByteSeq.
							
							
__getitem__
							
							
								(
							
							
								key
							
							
								)
							
							
								¶
							
						Gets the bytes at position key:
print bs1[5:7] #output: "ab" print bs2[100] # output "a" print bs3[:100] # output "0000..."
| Parameters: | key ( int or slice ) – The index | 
|---|---|
| Return type: | str | 
| Returns: | The bytes at the requested position. | 
ByteSeq.
							
							
GetClone
							
							
								(
							
							
								)
							
							
								¶
							
						Clones a byte sequence.
| Return type: | c4d.storage.ByteSeq | 
|---|---|
| Returns: | The clone. | 
ByteSeq.
							
							
GetOffset
							
							
								(
							
							
								o
							
							
								)
							
							
								¶
							
						Returns buffer at offset o in this byte sequence.
| Parameters: | o ( int ) – The offset. | 
|---|---|
| Returns: | The buffer object. |