c4d.LayerShader
¶
Represents a layer shader that can contain several layers of different types (shaders, folders, effects).
It looks like this:
c4d.
LayerShader
¶
c4d.BaseShader
LayerShader.
__init__
(
)
¶
Initializes a new
LayerShader
in memory.
Return type: | c4d.LayerShader |
---|---|
Returns: | The new shader. |
LayerShader.
GetFirstLayer
(
)
¶
Returns the first layer of the shader.
Note
To navigate through all the layers of a layer shader, get its first layer then use
LayerShaderLayer.GetNext()
.
Return type: | c4d.LayerShaderLayer |
---|---|
Returns: | The first layer in the layer shader. |