c4d.LayerSet
¶
This data type enables to access the layers of a bitmap shader.
c4d.
LayerSet
¶
c4d.CustomDataType
LayerSet.
__init__
(
[
v
]
)
¶
Parameters: | v ( c4d.LayerSet ) – Source layer set for copy constructor. |
---|---|
Return type: | c4d.LayerSet |
Returns: | The layer set instance. |
LayerSet.
Content
(
)
¶
Check if the set is empty.
Return type: | bool |
---|---|
Returns: | True if the set contains any layer, otherwise False . |
LayerSet.
IsLayerEnabled
(
name
)
¶
Check if a layer is enabled.
Parameters: | name ( str ) – The layer name to check for. |
---|---|
Return type: | bool |
Returns: | True if the layer is enabled, otherwise False . |
LayerSet.
FindLayerSet
(
name
)
¶
Check if a layer is in the set.
Parameters: | name ( str ) – The layer name to check for. |
---|---|
Return type: | bool |
Returns: | True if the layer is in the set, otherwise False . |
LayerSet.
GetName
(
)
¶
Get the set’s name.
Return type: | str |
---|---|
Returns: | The name of the set. |
LayerSet.
GetMode
(
)
¶
Returns the layer set mode.
Return type: | int | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Returns: |
The mode:
|
LayerSet.
SetMode
(
mode
)
¶
Assign a new layer set mode.
Parameters: |
mode
(
int
) –
The mode:
|
---|
LayerSet.
RemoveLayer
(
layer
)
¶
Remove a layer.
Parameters: | layer ( str ) – The layer to remove. |
---|
LayerSet.
AddLayer
(
layer
)
¶
Add a layer.
Parameters: | layer ( str ) – The layer to add. |
---|
LayerSet.
FlushLayers
(
)
¶
Flush all layers.
LayerSet.
GetPreviewMode
(
)
¶
Return the preview mode.
Return type: | int |
---|---|
Returns: | The preview mode. |
LayerSet.
SetPreviewMode
(
s
)
¶
Set the preview mode.
Parameters: | s ( int ) – The new preview mode. |
---|
LayerSet.
CopyTo
(
dst
)
¶
Copies the content from self to dst .
Parameters: | dst ( c4d.LayerSet ) – The destination layer set. |
---|