c4d.modules.bodypaint.TempUVHandle
							
						
						
							¶
						
					New in version R18.011.
c4d.modules.bodypaint.
							
							
TempUVHandle
							
							
								¶
							
						
TempUVHandle.GetMode()
								
							
						
TempUVHandle.GetPoints()
								
							
						
TempUVHandle.GetPolys()
								
							
						
TempUVHandle.GetPolySel()
								
							
						
TempUVHandle.GetPolyHid()
								
							
						
TempUVHandle.GetUVPointSel()
								
							
						
TempUVHandle.GetPointCount()
								
							
						
TempUVHandle.GetPolyCount()
								
							
						
TempUVHandle.GetBaseObject()
								
							
						
TempUVHandle.IsEditable()
								
							
						
TempUVHandle.GetUVW()
								
							
						
TempUVHandle.SetUVW()
								
							
						
TempUVHandle.SetUVWFromTextureView()
								
							
						
TempUVHandle.
							
							
GetMode
							
							
								(
							
							
								)
							
							
								¶
							
						Retrieves the current UV editor mode.
| Return type: | int | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Returns: | 
											The UV editor mode:
											
  | 
									
TempUVHandle.
							
							
GetPoints
							
							
								(
							
							
								)
							
							
								¶
							
						Retrieves the read-only points array.
| Return type: | 
											list of
											
												
c4d.Vector
												
											
										 | 
									
|---|---|
| Returns: | The points. | 
TempUVHandle.
							
							
GetPolys
							
							
								(
							
							
								)
							
							
								¶
							
						Retrieves the read-only polygons array.
| Return type: | 
											list of
											
												
c4d.CPolygon
												
											
										 | 
									
|---|---|
| Returns: | The polygons. | 
TempUVHandle.
							
							
GetPolySel
							
							
								(
							
							
								)
							
							
								¶
							
						Retrieves the selected polygons.
| Return type: | 
											
												
c4d.BaseSelect
												
											
										 | 
									
|---|---|
| Returns: | The polygons selection. | 
TempUVHandle.
							
							
GetPolyHid
							
							
								(
							
							
								)
							
							
								¶
							
						Retrieves the hidden polygons.
| Return type: | 
											
												
c4d.BaseSelect
												
											
										 | 
									
|---|---|
| Returns: | The hidden polygons selection. | 
TempUVHandle.
							
							
GetUVPointSel
							
							
								(
							
							
								)
							
							
								¶
							
						Retrieves the selected UV points. The points are indexed by 4 * polygon + point where polygon is the polygon index and point is the point index between 0 and 3 .
| Return type: | 
											
												
c4d.BaseSelect
												
											
										 | 
									
|---|---|
| Returns: | The hidden polygons selection. | 
TempUVHandle.
							
							
GetPointCount
							
							
								(
							
							
								)
							
							
								¶
							
						Retrieves the point count.
| Return type: | int | 
|---|---|
| Returns: | The point count. | 
TempUVHandle.
							
							
GetPolyCount
							
							
								(
							
							
								)
							
							
								¶
							
						Retrieves the polygon count.
| Return type: | int | 
|---|---|
| Returns: | The polygon count. | 
TempUVHandle.
							
							
GetBaseObject
							
							
								(
							
							
								)
							
							
								¶
							
						Retrieves the object of the UV set.
| Return type: | 
											
												
c4d.BaseObject
												
											
										 | 
									
|---|---|
| Returns: | The object of the UV set. | 
TempUVHandle.
							
							
IsEditable
							
							
								(
							
							
								)
							
							
								¶
							
						Checks if UVs are editable or not. Polygon objects have editable UVs, object generators usually not.
| Return type: | 
											
												
c4d.BaseObject
												
											
										 | 
									
|---|---|
| Returns: | The object of the UV set. | 
TempUVHandle.
							
							
GetUVW
							
							
								(
							
							
								)
							
							
								¶
							
						Retrieves the UV list.
| Return type: | list of dict(‘a’,’b’,’c’,’d’) | 
|---|---|
| Returns: | The UV list. | 
TempUVHandle.
							
							
SetUVW
							
							
								(
							
							
								uvw
							
							
								)
							
							
								¶
							
						Applies changes of the UV set to the object.
| Parameters: | uvw ( list of dict ( ‘a’ , ’b’ , ’c’ , ’d’ ) ) – The UV list to set. | 
|---|---|
| Return type: | bool | 
| Returns: | True if successful, otherwise False . | 
TempUVHandle.
							
							
SetUVWFromTextureView
							
							
								(
							
							
								uvw
							
							,
							
								ignoreHidden
							
							,
							
								ignoreUnselected
							
							,
							
								autoSelectAll
							
							,
							
								registerUndo
							
							
								)
							
							
								¶
							
						Applies changes of the UV set to the object.
| Parameters: | 
											
  | 
									
|---|---|
| Return type: | 
											 bool  | 
									
| Returns: | 
											 True if successful, otherwise False .  |