c4d.plugins.CommandData

A data class for creating new commands. Use RegisterCommandPlugin() to register the plugin.

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See also

Py-CVRss and Py-MemoryViewer plugin examples.

Definition

class c4d.plugins. CommandData

Inheritance

Methods

CommandData. Execute ( self , doc )

Override - Called when the plugin is selected by the user.

Parameters: doc ( c4d.documents.BaseDocument ) – The currently active document when the command was selected.
Return type: bool
Returns: True if the command was executed successfully, otherwise False .
CommandData. RestoreLayout ( self , secret )

Override - Called by Cinema 4D when loading a layout and restoring async dialogs. If this function is not implemented Cinema 4D will create an empty “???” dialog.

Parameters: secret ( PyCObject ) – An internal hook. Pass it to GeDialog.Restore()
Return type: bool
Returns: True if the dialog was restored, otherwise False .
CommandData. Message ( self , type , data )

Override - Called for messages.

Parameters: id ( int ) – Message type
Return type: bool
Returns: True if the message was processed.
CommandData. GetSubContainer ( self , doc , submenu )

Override - Create dynamic subcontainer entries for a menu. The menu entries on the top level will all be placed at the point where the command plugin was placed. To create a submenu, place the entries as subcontainers in the returned container with ID 0. In the subcontainer, place a string with ID 1 to name it:

bc = BaseContainer()
bc.SetString(1, "Submenu Test")
bc.SetString(1000, "First Entry")
submenu.InsData(0, bc)
							
Parameters:
Return type:

bool

Returns:

True if you put anything in the container, otherwise False .

CommandData. GetScriptName ( self )

Override - Return the script name of the command data. If this function is implemented, the command is stored by name rather than by ID in layouts, shortcuts and menus.

Return type: str
Returns: Script name.
CommandData. ExecuteSubID ( self , doc , subid )

Override - Execute the command plugin with the subid that was given by GetSubContainer() .

Parameters:
Return type:

bool

Returns:

True if the message was processed.

CommandData. ExecuteOptionID ( self , doc , plugid , subid )

Override - Execute the command plugin when the user calls it through its options dialog.

../../../../_images/commandoptions.png

Note

Plugins must be registered with PLUGINFLAG_COMMAND_OPTION_DIALOG set.

Parameters:
  • doc ( c4d.documents.BaseDocument ) – The currently active document when the command was selected.
  • subid ( int ) – The command’s plugin ID.
  • subid – Only avaible for plugins that have sub-IDs (which normally are called using ExecuteSubID() ).
Return type:

Returns:

True if the command was executed successfully, otherwise False .

CommandData. GetState ( self , doc )

Override - Called to get the state of the command. This affects how it is displayed in menus or toolbars.

Parameters: doc ( c4d.documents.BaseDocument ) – The document that is currently active in the editor.
Return type: int
Returns: A combination of the state flags:
CMD_ENABLED Enabled.
CMD_VALUE Checked.

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