c4d.DescLevel
¶
Represents a level within a
DescID
.
c4d.
DescLevel
¶
DescLevel.
id
¶
ID of this level.
Type: int
DescLevel.
dtype
¶
Datatype. Either a custom ID or one of these:
DTYPE_BASELISTLINK BaseList2DDTYPE_BOOL bool DTYPE_BUTTON Button. DTYPE_CHILDREN Children. DTYPE_COLOR Color. DTYPE_DYNAMIC GV dynamic. DTYPE_FILENAME str DTYPE_GROUP Group. DTYPE_LONG long DTYPE_MATRIX MatrixDTYPE_MULTIPLEDATA Multiple data entry. DTYPE_NONE None. DTYPE_NORMAL Normal. DTYPE_POPUP Popup. DTYPE_REAL float DTYPE_SEPARATOR Separator. DTYPE_STATICTEXT Static text. DTYPE_STRING str DTYPE_SUBCONTAINER BaseContainerDTYPE_TEXTURE Texturename. DTYPE_TIME BaseTimeDTYPE_VECTOR Vector
DescLevel.
creator
¶
Creator ID.
Type: int
DescLevel.
__init__
(
t_id
[
,
t_datatype
,
t_creator
]
)
¶
Constructor, specifying the values.
| Parameters: |
|
|---|
DescLevel.
__eq__
(
self
,
other
)
¶
Checks if all specified values are equal to the values in other .