c4d.DescLevel

Represents a level within a DescID .

Definition

class c4d. DescLevel

Members

DescLevel. id

ID of this level.

Type: int

DescLevel. dtype

Datatype. Either a custom ID or one of these:

DTYPE_BASELISTLINK BaseList2D
DTYPE_BOOL bool
DTYPE_BUTTON Button.
DTYPE_CHILDREN Children.
DTYPE_COLOR Color.
DTYPE_DYNAMIC GV dynamic.
DTYPE_FILENAME str
DTYPE_GROUP Group.
DTYPE_LONG long
DTYPE_MATRIX Matrix
DTYPE_MULTIPLEDATA Multiple data entry.
DTYPE_NONE None.
DTYPE_NORMAL Normal.
DTYPE_POPUP Popup.
DTYPE_REAL float
DTYPE_SEPARATOR Separator.
DTYPE_STATICTEXT Static text.
DTYPE_STRING str
DTYPE_SUBCONTAINER BaseContainer
DTYPE_TEXTURE Texturename.
DTYPE_TIME BaseTime
DTYPE_VECTOR Vector
DescLevel. creator

Creator ID.

Type: int

DescLevel. __init__ ( t_id [ , t_datatype , t_creator ] )

Constructor, specifying the values.

Parameters:
  • t_id ( int ) – Initial value for id .
  • t_datatype ( int ) – Initial value for dtype .
  • t_creator ( int ) – Initial value for creator .
DescLevel. __eq__ ( self , other )

Checks if all specified values are equal to the values in other .

DescLevel. __ne__ ( self , other )

The reverse of __eq__() .

Table Of Contents