SceneHookData Member List

This is the complete list of members for SceneHookData , including all inherited members.

AddToExecution (BaseSceneHook *node, PriorityList *list) SceneHookData virtual
BaseData () BaseData
CopyTo (NodeData *dest, GeListNode *snode, GeListNode *dnode, COPYFLAGS flags, AliasTrans *trn) NodeData virtual
Destructor (void) BaseData
DisplayControl (BaseDocument *doc, BaseObject *op, BaseObject *chainstart, BaseDraw *bd, BaseDrawHelp *bh, ControlDisplayStruct &cds) const SceneHookData virtual
Draw (BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, BaseDrawHelp *bh, BaseThread *bt, SCENEHOOKDRAW flags) SceneHookData virtual
Execute (BaseSceneHook *node, BaseDocument *doc, BaseThread *bt, Int32 priority, EXECUTIONFLAGS flags) SceneHookData virtual
Free (GeListNode *node) NodeData virtual
FreeDisplayControl (void) SceneHookData virtual
FreeSceneHook (BaseSceneHook *node, BaseDocument *doc) SceneHookData virtual
Get (void) const NodeData
GetBranchInfo (GeListNode *node, BranchInfo *info, Int32 max, GETBRANCHINFO flags) NodeData virtual
GetBubbleHelp (GeListNode *node, maxon::String &str) NodeData virtual
GetCursorInfo (BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, Float x, Float y, BaseContainer &bc) SceneHookData virtual
GetDDescription (GeListNode *node, Description *description, DESCFLAGS_DESC &flags) NodeData virtual
GetDEnabling (GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc) NodeData virtual
GetDocument (GeListNode *node) NodeData virtual
GetDParameter (GeListNode *node, const DescID &id, GeData &t_data, DESCFLAGS_GET &flags) NodeData virtual
Init (GeListNode *node) NodeData virtual
InitDisplayControl (BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, const AtomArray *active) SceneHookData virtual
InitSceneHook (BaseSceneHook *node, BaseDocument *doc, BaseThread *bt) SceneHookData virtual
IsDocumentRelated (const GeListNode *node, Bool &docrelated) const NodeData virtual
IsInstanceOf (const GeListNode *node, Int32 type) const NodeData virtual
KeyboardInput (BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, EditorWindow *win, const BaseContainer &msg) SceneHookData virtual
消息 (GeListNode *node, Int32 type, void *data) NodeData virtual
MouseInput (BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, EditorWindow *win, const BaseContainer &msg) SceneHookData virtual
NodeData () NodeData
private_link NodeData protected
读取 (GeListNode *node, HyperFile *hf, Int32 level) NodeData virtual
SetDParameter (GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_SET &flags) NodeData virtual
TranslateDescID (GeListNode *node, const DescID &id, DescID &res_id, C4DAtom *&res_at) NodeData virtual
Write (GeListNode *node, HyperFile *hf) NodeData virtual
~BaseData (void) BaseData virtual