CommandData based commands implement simple actions and can be invoked programmatically:
The Cinema 4D GUI is based on "dialog" windows based on the GeDialog class. A plugin can create custom dialog windows for user interaction or to create new managers.
Custom GUI elements are based on GeUserArea and CustomGuiData .
File selection dialogs are handled with the
Filename
class, see
Filename Manual
. Functions to open default message and question dialogs are defined in
c4d_gui.h
.
Parameters of NodeData based plugins are displayed in the Attribute Manager. They are stored in a so-called parameter description.
The interactive viewport displays the currently active scene. By implementing a "Draw" function it is possible to draw in this viewport to add custom visualisations: