The Take System makes it possible to handle variations of a scene in one
BaseDocument
.
-
注意
-
The Take System introduces the "Auto Take" mode. If a plugin wants to support this mode it must create overrides when it edits elements of the scenes. See the example in the
BaseTake Manual
.
The Take System automatically handles the parameters of
ObjectData
,
TagData
,
MaterialData
and
ShaderData
plugins.
SceneHookData
,
VideoPostData
and
NodeData
plugins are not handled automatically.
Additional Elements are:
-
Description Messages
: The Take System sends two messages to an object to find out, if certain parameters can be overridden.
-
Core Messages
: The Take System sends a message when the take changed.
-
Tags
: If a custom tag should be available in an override group, it must be registered with a special flag.
-
Custom GUIs
: It is possible to disable overrides in custom GUI elements.
-
Description GUI
: It is possible to disable overrides for Description GUIs used in custom dialogs.
-
Bits
: The Take System introduces some new bits that indicate if an object is managed by a
BaseOverrideGroup
.
-
Take Rendering
: Takes can be rendered in a background thread. It is possible to check if current takes are rendered this way.
见
Take System Additional Information
.