Take System Overview

The Take System makes it possible to handle variations of a scene in one BaseDocument .

注意
The Take System introduces the "Auto Take" mode. If a plugin wants to support this mode it must create overrides when it edits elements of the scenes. See the example in the BaseTake Manual .

The Take System automatically handles the parameters of ObjectData , TagData , MaterialData and ShaderData plugins. SceneHookData , VideoPostData and NodeData plugins are not handled automatically.

Additional Elements are:

  • Description Messages : The Take System sends two messages to an object to find out, if certain parameters can be overridden.
  • Core Messages : The Take System sends a message when the take changed.
  • Tags : If a custom tag should be available in an override group, it must be registered with a special flag.
  • Custom GUIs : It is possible to disable overrides in custom GUI elements.
  • Description GUI : It is possible to disable overrides for Description GUIs used in custom dialogs.
  • Bits : The Take System introduces some new bits that indicate if an object is managed by a BaseOverrideGroup .
  • Take Rendering : Takes can be rendered in a background thread. It is possible to check if current takes are rendered this way.

Take System Additional Information .

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