Bake 材质
Parameters are accessed with C4DAtom::GetParameter() / C4DAtom::SetParameter() 。见 Parameter IDs .
Parameter: Filename
BAKETEXTURE_NAME
Parameter: 格式
BAKETEXTURE_FORMAT
Parameter: Options...
BAKETEXTURE_OPTIONS_BTN
Parameter: Single File
BAKETEXTURE_SINGLEFILE
Parameter: Color Profile
BAKETEXTURE_COLORPROFILE
Parameter: Color Depth
BAKETEXTURE_COLOR_DEPTH
Parameter: Automatic Size
BAKETEXTURE_AUTOSIZE
Parameter: 宽度
BAKETEXTURE_WIDTH
Parameter: 高度
BAKETEXTURE_HEIGHT
Parameter: Minimal Size
BAKETEXTURE_AUTO_MIN
Parameter: Maximal Size
BAKETEXTURE_AUTO_MAX
Parameter: Pixel Size
BAKETEXTURE_AUTO_PIXEL_SIZE
Parameter: Supersampling
BAKETEXTURE_SUPERSAMPLING
Parameter: Pixel Border
BAKETEXTURE_PIXELBORDER
Parameter: Continue UVs
BAKETEXTURE_CONTINUE_UV
Parameter: Background
BAKETEXTURE_BACKGROUND
Parameter: Use Polygon Selection
BAKETEXTURE_USE_POLYSELECTION
Parameter: Evaluate Bump
BAKETEXTURE_USE_BUMP
Parameter: Use Camera Vector
BAKETEXTURE_USE_CAMERA_VECTOR
Parameter: 颜色
BAKETEXTURE_CHANNEL_COLOR
Parameter: 发光
BAKETEXTURE_CHANNEL_LUMINANCE
Parameter: 漫射
BAKETEXTURE_CHANNEL_DIFFUSION
Parameter: 凹凸
BAKETEXTURE_CHANNEL_BUMP
Parameter: Alpha
BAKETEXTURE_CHANNEL_ALPHA
Parameter: 透明度
BAKETEXTURE_CHANNEL_TRANS
Parameter: 置换
BAKETEXTURE_CHANNEL_DISPLACEMENT
Parameter: Surface Color
BAKETEXTURE_CHANNEL_S_COLOR
Parameter: 光照
BAKETEXTURE_CHANNEL_ILLUMINATION
Parameter: 阴影
BAKETEXTURE_CHANNEL_SHADOWS
Parameter: 环境吸收
BAKETEXTURE_CHANNEL_AO
Parameter: 法线
BAKETEXTURE_CHANNEL_NORMAL
Parameter: UV Map
BAKETEXTURE_CHANNEL_UVMAP
Parameter: 反射
BAKETEXTURE_CHANNEL_REFLECTION
Parameter: 光照
BAKETEXTURE_COLOR_ILLUM
Parameter: 阴影
BAKETEXTURE_COLOR_SHADOWS
Parameter: 发光
BAKETEXTURE_COLOR_LUMINANCE
Parameter: 漫射
BAKETEXTURE_COLOR_DIFFUSION
Parameter: 漫射
BAKETEXTURE_LUMINANCE_DIFFUSION
Parameter: 阴影
BAKETEXTURE_ILLUMINATION_SHADOWS
Parameter: Source
BAKETEXTURE_NORMAL_SOURCE
Parameter: 方法
BAKETEXTURE_NORMAL_METHOD
Parameter: Flip X
BAKETEXTURE_NORMAL_FLIP_X
Parameter: Flip Y
BAKETEXTURE_NORMAL_FLIP_Y
Parameter: Flip Z
BAKETEXTURE_NORMAL_FLIP_Z
Parameter: Swap Y & Z
BAKETEXTURE_NORMAL_SWAP_YZ
Parameter: Self Shadowing Only
BAKETEXTURE_AO_SELFINTERSECTION
Parameter: To Vertex Map
BAKETEXTURE_AO_TO_VERTEX
Parameter: Source
BAKETEXTURE_DISPLACEMENT_SOURCE
Parameter: 高度
BAKETEXTURE_DISPLACEMENT_HEIGHT
Parameter: 方法
BAKETEXTURE_DISPLACEMENT_METHOD
Parameter: Sub Polygon Displacement
BAKETEXTURE_DISPLACEMENT_SUBPOLY
Parameter: Subdivision Level
BAKETEXTURE_DISPLACEMENT_SUBPOLY_SUBDIVISION
Parameter: Round Geometry
BAKETEXTURE_DISPLACEMENT_SUBPOLY_ROUND
Parameter: Round Contour
BAKETEXTURE_DISPLACEMENT_SUBPOLY_ROUNDCONTOUR
Parameter: Map Rounded Geometry
BAKETEXTURE_DISPLACEMENT_SUBPOLY_HQREMAPPING
Parameter: Map Resulting Geometry
BAKETEXTURE_DISPLACEMENT_SUBPOLY_MAPRESULT
Parameter: Keep Original Edges
BAKETEXTURE_DISPLACEMENT_SUBPOLY_KEEPEDGES
Parameter: Best Distribution
BAKETEXTURE_DISPLACEMENT_SUBPOLY_DISTRIBUTION
Parameter: Use Max Ray Cast Distance
BAKETEXTURE_RAYCAST_USE_MAX_DISTANCE
Parameter: 自定义 Ray Cast Distance
BAKETEXTURE_RAYCAST_CUSTOM_MAX_DISTANCE
Parameter: Use Auto Spike Filter Threshold
BAKETEXTURE_RAYCAST_USE_AUTO_SPIKE_THRESHOLD
Parameter: Custom Spike Filter Threshold
BAKETEXTURE_RAYCAST_CUSTOM_SPIKE_THRESHOLD
Parameter: Auto UV
BAKETEXTURE_MAPPING
Parameter: Relax
BAKETEXTURE_RELAXCOUNT
Parameter: Bake
BAKETEXTURE_BAKE
Parameter: Stop
BAKETEXTURE_STOP
Parameter: 删除
BAKETEXTURE_DELETE
Parameter: 预览
BAKETEXTURE_BAKE_PREVIEW
Parameter: BAKETEXTURE_PREVIEW
BAKETEXTURE_PREVIEW
Parameter: Use Current 渲染 数据
BAKETEXTURE_USE_CURRENT
Parameter: Start Time
BAKETEXTURE_TIME_MIN
Parameter: End Time
BAKETEXTURE_TIME_MAX
Parameter: Frame Rate
BAKETEXTURE_FPS
Parameter: Name Format
BAKETEXTURE_NAME_FORMAT
Parameter: 材质 Tags
BAKETEXTURE_TAGLIST