Classes |
|
| class | ColorProfile |
| class | ColorProfileConvert |
| class | BaseBitmap |
| class | MultipassBitmap |
| class | BaseBitmapLink |
| class | MovieLoader |
| class | MovieSaver |
| class | BitmapLoaderPlugin |
| class | BitmapSaverPlugin |
| class | AutoBitmap |
Enumerations |
|
| enum |
BITMAP_UPDATEREGION
{
X1 , Y1 , X2 , Y2 , TYPE , COLOR , PREPARE } |
函数 |
|
| enum BITMAP_UPDATEREGION | MAXON_ENUM_LIST ( BITMAP_UPDATEREGION ) |
| IconData | InitResourceIcon ( Int32 resource_id) |
| BaseBitmap * | InitResourceBitmap ( Int32 resource_id) |
| BaseBitmap * | GetBitmapFromLockList ( BaseDocument *doc, Filename &fn, Int32 frame, LayerSet *lsl, LockList *&lockList) |
| void | Unlock (LockList *&lockList) |
| maxon::Result < maxon::DataDictionary > | GetImageSettingsDictionary (const BaseContainer *data, Int32 filterId) |
| maxon::Result < void > | SetImageSettingsDictionary (const maxon::DataDictionary &settings, BaseContainer *data, Int32 filterId) |
| Bool | BitmapSaverPluginSupport ( BitmapSaverPlugin *bp, Int flags) |
| Bool | BitmapSaverPluginSupport ( Int32 format, Int flags) |
| Bool | BitmapSaverPluginIsMovie ( BitmapSaverPlugin *bp) |
| Bool | BitmapSaverPluginIsMovie ( Int32 format) |
变量 |
|
| X1 | |
| Y1 | |
| X2 | |
| Y2 | |
| TYPE | |
| COLOR | |
| PREPARE | |
| ColorProfile | MAXON_ENUM_LIST |
| #define COLORMODE_MAXCOLOR |
Maximum number of color modes.
| #define CUSTOMDATATYPE_COLORPROFILE |
ColorProfile custom data ID.
| #define CUSTOMGUI_COLORPROFILE |
ColorProfile custom GUI ID.
| #define BMP_INSERTLAST |
A special MultipassBitmap that can be used to indicate to position a layer last in the list.
| IconData InitResourceIcon | ( | Int32 | resource_id | ) |
Loads the global icon with ID
resource_id
.
Cinema 4D
registers hundreds of its icons at program start and this way you can access them, for example
RESOURCEIMAGE_MOVE
is the move symbol. It is also possible to access the icons for commands.
| [in] | resource_id | The resource ID to load. |
| BaseBitmap * InitResourceBitmap | ( | Int32 | resource_id | ) |
Loads the global icon with ID
resource_id
作为
bitmap
.
Cinema 4D
registers hundreds of its icons at program start and this way you can access them, for example
RESOURCEIMAGE_MOVE
is the move symbol. It is also possible to access the icons for commands.
| [in] | resource_id | The resource ID to load. |
| BaseBitmap * GetBitmapFromLockList | ( | BaseDocument * | doc , |
| Filename & | fn , | ||
| Int32 | frame , | ||
| LayerSet * | lsl , | ||
| LockList *& | lockList | ||
| ) |
Gets a bitmap from a locklist.
| [in] | doc | The document to which the locklist belongs. |
| [in] | fn | Filename of the texture. |
| [in] | frame | Frame number. |
| [in] | lsl | Layer set. |
| [out] | lockList | The locklist to which this bitmap belongs. |
| void Unlock | ( | LockList *& | lockList | ) |
Unlocks a locklist. The parameter must be the same that was returned from GetBitmapFromLockList.
| [in] | lockList | Locklist to unlock. |
| maxon::Result <maxon::DataDictionary> GetImageSettingsDictionary | ( | const BaseContainer * | data , |
| Int32 | filterId | ||
| ) |
Extracts the DataDictionary from the
BaseContainer
.
The DataDictionary stores the image format settings.
| [in] | data | BaseContainer to extract. |
| [in] | filterId | Filter id to separate settings between different filters. |
| maxon::Result <void> SetImageSettingsDictionary | ( | const maxon::DataDictionary & | settings , |
| BaseContainer * | data , | ||
| Int32 | filterId | ||
| ) |
Replaces the DataDictionary in the
BaseContainer
.
The DataDictionary stores the image format settings.
| [in] | settings | Settings to replace |
| [out] | data | BaseContainer to modify. |
| [in] | filterId | Filter id to separate settings between different filters. |
| Bool BitmapSaverPluginSupport | ( | BitmapSaverPlugin * | bp , |
| Int | flags | ||
| ) |
| Bool BitmapSaverPluginSupport | ( | Int32 | format , |
| Int | flags | ||
| ) |
| Bool BitmapSaverPluginIsMovie | ( | BitmapSaverPlugin * | bp | ) |
| Bool BitmapSaverPluginIsMovie | ( | Int32 | format | ) |
| X1 |
Int32 .
| Y1 |
Int32 .
| X2 |
Int32 .
| Y2 |
Int32 .
| TYPE |
Int32 .
| COLOR |
向量 .
| PREPARE |
Bool .