c4d_resource.h File Reference

Classes

class   GeResource

函数

const String GeLoadString ( Int32 id)
String   GeLoadString ( Int32 id, const maxon::String &p1)
String   GeLoadString ( Int32 id, const maxon::String &p1, const maxon::String &p2)
String   GeLoadString ( Int32 id, const maxon::String &p1, const maxon::String &p2, const maxon::String &p3)
String   GeLoadString ( Int32 id, const maxon::String &p1, const maxon::String &p2, const maxon::String &p3, const maxon::String &p4)
Bool   RegisterDescription ( Int32 id, const maxon::String &idstr, LocalResource *res=nullptr)
BaseContainer GetMenuResource (const maxon::String &menuname)
Bool   SearchMenuResource ( BaseContainer *bc, const maxon::String &searchstr)
GeData SearchPluginMenuResource (const maxon::String &identifier="IDS_EDITOR_PIPELINE"_s)
GeData SearchPluginSubMenuResource (const maxon::String &identifier="IDS_EDITOR_PIPELINE"_s, BaseContainer *bc=nullptr)
Filename   GeGetPluginResourcePath ()
void  UpdateMenus (void)
void  FreeResource ()

变量

GeResource   g_resource

Function Documentation

◆  GeLoadString() [1/5]

const String & GeLoadString ( Int32   id )

Loads a string from the plugins global resource file.

参数
[in] id The ID of the string to get.
返回
The string that matched the passed id .

◆  GeLoadString() [2/5]

String GeLoadString ( Int32   id ,
const maxon::String p1  
)

Loads a string and replace the '#' with the placeholder string.

注意
Cinema 4D there is a convention that in strings '#' is a placeholder for dynamic parts (this allows to translate a whole sentence as sentence structure and word placement may be reverted in other languages).
For example if the string is: "loading of file '#' failed", then the actual filename can be passed as p1 .
参数
[in] id The ID of the string to get.
[in] p1 The string to insert into the placeholder.
返回
The completed string.

◆  GeLoadString() [3/5]

String GeLoadString ( Int32   id ,
const maxon::String p1 ,
const maxon::String p2  
)

Loads a string and replace the '#' placeholders with the appropriate string.

注意
Cinema 4D there is a convention that in strings '#' is a placeholder for dynamic parts (this allows to translate a whole sentence as sentence structure and word placement may be reverted in other languages).
For example if the string is: "loading of file '#' failed", then the actual filename can be passed as p1 .
参数
[in] id The ID of the string to get.
[in] p1 The string to insert into the first placeholder.
[in] p2 The string to insert into the second placeholder.
返回
The completed string.

◆  GeLoadString() [4/5]

String GeLoadString ( Int32   id ,
const maxon::String p1 ,
const maxon::String p2 ,
const maxon::String p3  
)

Loads a string and replace the '#' placeholders with the appropriate string.

注意
Cinema 4D there is a convention that in strings '#' is a placeholder for dynamic parts (this allows to translate a whole sentence as sentence structure and word placement may be reverted in other languages).
For example if the string is: "loading of file '#' failed", then the actual filename can be passed as p1 .
参数
[in] id The ID of the string to get.
[in] p1 The string to insert into the first placeholder.
[in] p2 The string to insert into the second placeholder.
[in] p3 The string to insert into the third placeholder.
返回
The completed string.

◆  GeLoadString() [5/5]

String GeLoadString ( Int32   id ,
const maxon::String p1 ,
const maxon::String p2 ,
const maxon::String p3 ,
const maxon::String p4  
)

Loads a string and replace the '#' placeholders with the appropriate string.

注意
Cinema 4D there is a convention that in strings '#' is a placeholder for dynamic parts (this allows to translate a whole sentence as sentence structure and word placement may be reverted in other languages).
For example if the string is: "loading of file '#' failed", then the actual filename can be passed as p1 .
参数
[in] id The ID of the string to get.
[in] p1 The string to insert into the first placeholder.
[in] p2 The string to insert into the second placeholder.
[in] p3 The string to insert into the third placeholder.
[in] p4 The string to insert into the fourth placeholder.
返回
The completed string.

◆  RegisterDescription()

Bool RegisterDescription ( Int32   id ,
const maxon::String idstr ,
LocalResource *  res = nullptr  
)

Registers a description for a plugin ID. This is not needed for plugin types whose Register() functions have a description 参数。

参数
[in] id The plugin ID. If this is a standalone description, use a unique ID.
[in] idstr The name of the description resource file to use for the plugin without .res extension, for example "registered" .
The name has to be unique, i.e. "Tdisplay" cannot be used for 2 different descriptions.
See Description Resource for more information.
[in] res Pass this to search in a specific resource class. Otherwise the default path is used.
返回
true if the description was registered, otherwise false .

◆  GetMenuResource()

BaseContainer * GetMenuResource ( const maxon::String menuname )

Gets the menu container of a main menu.

参数
[in] menuname The main menu name, e.g. "M_EDITOR" (the same name as on disk or that can be seen in the Menu Editor).
返回
The menu container: MENURESOURCE

◆  SearchMenuResource()

Bool SearchMenuResource ( BaseContainer bc ,
const maxon::String searchstr  
)

Searches a menu container for a certain plugin command (which is a string identifier, for example "PLUGIN_CMD_1000472" ).

参数
[in] bc The menu container to search. The caller owns the pointed container.
[in] searchstr The search string.
返回
true if the command was found, otherwise false .

◆  SearchPluginMenuResource()

GeData * SearchPluginMenuResource ( const maxon::String identifier = "IDS_EDITOR_PIPELINE"_s )

Searches for the "Extensions" main menu category in "M_EDITOR" .

参数
[in] identifier The menu identifier.
返回
The found menu container, or nullptr . Cinema 4D owns the pointed data.

◆  SearchPluginSubMenuResource()

GeData * SearchPluginSubMenuResource ( const maxon::String identifier = "IDS_EDITOR_PIPELINE"_s ,
BaseContainer bc = nullptr  
)

Searches for the "Extensions" main menu category in "M_EDITOR" or optionally a sub-menu specified by bc .

参数
[in] identifier The menu identifier.
[in] bc The sub-menu container.
返回
The found menu container, or nullptr . Cinema 4D owns the pointed data.

◆  GeGetPluginResourcePath()

Filename GeGetPluginResourcePath ( )

Gets a plugin's resource path.

返回
The resource path for the current plugin.

◆  UpdateMenus()

void UpdateMenus ( void  )

Forces a menu update.

注意
Not necessary when reacting to C4DPL_BUILDMENU .

◆  FreeResource()

void FreeResource ( )

Private .

Variable Documentation

◆  g_resource

GeResource g_resource

Global resources for Cinema 4D .