#include <c4d_basedocument.h>
Stores priorities in the execution pipeline.
公共成员函数 |
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void | 添加 ( GeListNode *node, Int32 priority, EXECUTIONFLAGS flags) |
私有成员函数 |
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PriorityList () | |
~PriorityList () |
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void Add | ( | GeListNode * | node , |
Int32 | priority , | ||
EXECUTIONFLAGS | flags | ||
) |
Adds an execution point for the object node and the pipeline point specified by priority .
[in] | node | The node to execute. The caller owns the pointed object. |
[in] | priority | The priority in the pipeline: EXECUTIONPRIORITY |
[in] | flags | The execution flags: EXECUTIONFLAGS |