PriorityList Class Reference

#include <c4d_basedocument.h>

详细描述

Stores priorities in the execution pipeline.

另请参阅
ObjectData::Execute() TagData::Execute() SceneHookData::Execute()

公共成员函数

void  添加 ( GeListNode *node, Int32 priority, EXECUTIONFLAGS flags)

私有成员函数

  PriorityList ()
  ~PriorityList ()

构造函数 & 析构函数文档编制

◆  PriorityList()

PriorityList () private

◆  ~PriorityList()

~ PriorityList () private

成员函数文档编制

◆  Add()

void Add ( GeListNode node ,
Int32   priority ,
EXECUTIONFLAGS   flags  
)

Adds an execution point for the object node and the pipeline point specified by priority .

参数
[in] node The node to execute. The caller owns the pointed object.
[in] priority The priority in the pipeline: EXECUTIONPRIORITY
[in] flags The execution flags: EXECUTIONFLAGS