AMSI Enumeration

详细描述

Automatic mapsize interpolation

Macros

#define  AMSI_CREATE_MISSING_MATERIALS
#define  AMSI_CREATE_MISSING_CHANNELS
#define  AMSI_AUTOSELECT_MATERIALS
#define  AMSI_AUTOSELECT_OBJECTS
#define  AMSI_DELETE_BROKENMATERIALTAGS
#define  AMSI_ENABLEMATERIALS
#define  AMSI_SINGLEMATERIAL
#define  CREATE_CHANNEL
#define  CREATE_CHANNEL_C
#define  AMSI_ENABLED
#define  AMSI_TEXW
#define  AMSI_TEXH
#define  AMSI_TEXMIN
#define  AMSI_TEXMAX
#define  AMSI_QUANTIZE
#define  AMSI_RESCALE_EXISTING
#define  AMSI_USE_SAME_RES
#define  AMSI_UV_CALC_METHOD
#define  UV_CALC_METHOD_OPTIMAL1
#define  UV_CALC_METHOD_OPTIMAL2
#define  UV_CALC_METHOD_REALIGN
#define  AMSI_UV_CALC_EXISTING
#define  AMSI_UV_RELAXATION

Macro Definition Documentation

◆  AMSI_CREATE_MISSING_MATERIALS

#define AMSI_CREATE_MISSING_MATERIALS

Bool Create materials and texture tags if they are missing.

◆  AMSI_CREATE_MISSING_CHANNELS

#define AMSI_CREATE_MISSING_CHANNELS

Bool Create missing texture channels.

◆  AMSI_AUTOSELECT_MATERIALS

#define AMSI_AUTOSELECT_MATERIALS

Bool Autoselect materials from object selection.

◆  AMSI_AUTOSELECT_OBJECTS

#define AMSI_AUTOSELECT_OBJECTS

Bool Autoselect objects from materials selection.

◆  AMSI_DELETE_BROKENMATERIALTAGS

#define AMSI_DELETE_BROKENMATERIALTAGS

Bool Delete material tags with broken material links.

◆  AMSI_ENABLEMATERIALS

#define AMSI_ENABLEMATERIALS

Bool Enable all materials for painting.

◆  AMSI_SINGLEMATERIAL

#define AMSI_SINGLEMATERIAL

Bool Join UV's in one single material.

◆  CREATE_CHANNEL

#define CREATE_CHANNEL

Bool Create missing texture channels ( CREATE_CHANNEL + CHANNEL_ID ). 4100 - 4199 .

◆  CREATE_CHANNEL_C

#define CREATE_CHANNEL_C

向量 Channel color ( CREATE_CHANNEL_C + CHANNEL_ID ). 4200 - 4299

◆  AMSI_ENABLED

#define AMSI_ENABLED

Bool Enable automatic mapsize interpolation, otherwise minimum size == texsize.

◆  AMSI_TEXW

#define AMSI_TEXW

Int32 Fixed texture size width.

◆  AMSI_TEXH

#define AMSI_TEXH

Int32 Fixed texture size height.

◆  AMSI_TEXMIN

#define AMSI_TEXMIN

Int32 Minimum texture size (width and height).

◆  AMSI_TEXMAX

#define AMSI_TEXMAX

Int32 Maximum texture size (width and height).

◆  AMSI_QUANTIZE

#define AMSI_QUANTIZE

Int32 Quantize texture size.

◆  AMSI_RESCALE_EXISTING

#define AMSI_RESCALE_EXISTING

Bool Rescale existing material channels.

◆  AMSI_USE_SAME_RES

#define AMSI_USE_SAME_RES

Bool Use the same texture size if already one channel exists.

◆  AMSI_UV_CALC_METHOD

#define AMSI_UV_CALC_METHOD

Int32 : Calculation mode:

◆  UV_CALC_METHOD_OPTIMAL1

#define UV_CALC_METHOD_OPTIMAL1

Optimal Cube Mapping.

◆  UV_CALC_METHOD_OPTIMAL2

#define UV_CALC_METHOD_OPTIMAL2

Optimal Angle Mapping.

◆  UV_CALC_METHOD_REALIGN

#define UV_CALC_METHOD_REALIGN

Realign.

◆  AMSI_UV_CALC_EXISTING

#define AMSI_UV_CALC_EXISTING

Bool Calculate UVs.

◆  AMSI_UV_RELAXATION

#define AMSI_UV_RELAXATION

Bool Relax UVs