enum BakeTexEnums |
Enumerator | |
---|---|
BAKE_TEX_USE_CAMERA_VECTOR |
Bool Use camera vector. |
BAKE_TEX_USE_POLYSELECTION |
Bool Use polygon selection. |
BAKE_TEX_AMBIENT_OCCLUSION |
Bool Bake ambient occlusion. |
BAKE_TEX_NORMAL |
Bool Bake normal channel. |
BAKE_TEX_SURFACECOLOR |
Bool Bake surface color. |
BAKE_TEX_COLOR |
Bool Bake color. |
BAKE_TEX_DIFFUSION |
Bool Bake diffusion channel. |
BAKE_TEX_LUMINANCE |
Bool Bake luminance. |
BAKE_TEX_ALPHA |
Bool Bake alpha channel. |
BAKE_TEX_ILLUMINATION |
Bool Bake illumination. |
BAKE_TEX_SHADOWS |
Bool Bake shadows. |
BAKE_TEX_BUMP |
Bool Bake bump. |
BAKE_TEX_TRANSPARENCY |
Bool Bake transparency. |
BAKE_TEX_UVMAP |
Bool Bake UV map. |
BAKE_TEX_REFLECTION |
Bool Bake reflection. |
BAKE_TEX_DISPLACEMENT |
Bool Bake displacement. |
BAKE_TEX_WIDTH |
Int32 Width. |
BAKE_TEX_HEIGHT |
Int32 Height. |
BAKE_TEX_PIXELBORDER |
Int32 Pixel border. |
BAKE_TEX_FILL_COLOR |
向量 Fill color. |
BAKE_TEX_UV_LEFT |
Float Left UV coordinate. |
BAKE_TEX_UV_RIGHT |
Float Right UV coordinate. |
BAKE_TEX_UV_TOP |
Float Top UV coordinate. |
BAKE_TEX_UV_BOTTOM |
Float Bottom UV coordinate. |
BAKE_TEX_SUPERSAMPLING |
Int32 Supersampling. |
BAKE_TEX_USE_BUMP |
Bool Use bump. |
BAKE_TEX_NO_GI |
Bool No GI. |
BAKE_TEX_CONTINUE_UV |
Bool Continue UV. |
BAKE_TEX_USE_PHONG_TAG |
Bool
The pixel will be clamped to the current polygon if set to
true
and if the angle between polygons is bigger than their phong angle.
|
BAKE_TEX_COLORPROFILE |
ColorProfile Color profile of the baked texture. |
BAKE_TEX_SHOW_STATUS |
Bool Show status. |
BAKE_TEX_PROGRESS_BITMAP |
Bool Show the bitmap in a preview during baking. |
BAKE_TEX_GENERATE_UNDO |
Bool Generate undo for UVW tags and Vertex tags created by the baker. |
BAKE_TEX_PREVIEW |
Bool Bake texture preview. |
BAKE_TEX_COLOR_ILLUM |
Bool Illumination in color. |
BAKE_TEX_COLOR_SHADOWS |
Bool Shadows in color. |
BAKE_TEX_COLOR_LUMINANCE |
Bool Luminance in color. |
BAKE_TEX_COLOR_DIFFUSION |
Bool Diffusion in color. |
BAKE_TEX_LUMINANCE_DIFFUSION |
Bool Diffusion in luminance. |
BAKE_TEX_ILLUMINATION_SHADOWS |
Bool Shadows in luminance. |
BAKE_TEX_NORMAL_METHOD |
Int32 Normal method: |
BAKE_TEX_NORMAL_METHOD_OBJECT |
Object. |
BAKE_TEX_NORMAL_METHOD_TANGENT |
Tangent. |
BAKE_TEX_NORMAL_METHOD_WORLD |
World. |
BAKE_TEX_NORMAL_FLIP_X |
Bool Flip X. |
BAKE_TEX_NORMAL_FLIP_Y |
Bool Flip Y. |
BAKE_TEX_NORMAL_FLIP_Z |
Bool Flip Z. |
BAKE_TEX_NORMAL_SWAP_YZ |
Bool Swap Y/Z. |
BAKE_TEX_NORMAL_SOURCE |
BaseLink Normal source. |
BAKE_TEX_NORMAL_USE_RAYCAST |
Whether the normal map will be generated using ray casting. True when baking the normal map only.
|
BAKE_TEX_SURFACE_ILLUMINATION |
Bool Surface illumination. |
BAKE_TEX_AO_VERTEX_MAP |
Bool Ambient occlusion in vertex map. |
BAKE_TEX_AO_SELFINTERSECTION |
Bool Ambient occlusion self-intersection. |
BAKE_TEX_AO_VERTEXMAPS |
|
BAKE_TEX_DISPLACEMENT_SOURCE |
BaseLink The high-res source object. |
BAKE_TEX_DISPLACEMENT_HEIGHT |
|
BAKE_TEX_DISPLACEMENT_METHOD |
Int32 Displacement method: |
BAKE_TEX_DISPLACEMENT_METHOD_OBJECT |
Object. |
BAKE_TEX_DISPLACEMENT_METHOD_WORLD |
World. |
BAKE_TEX_DISPLACEMENT_METHOD_TANGENT |
Tangent. |
BAKE_TEX_DISPLACEMENT_METHOD_INTENSITY |
Intensity. |
BAKE_TEX_DISPLACEMENT_METHOD_CENTEREDINTENSITY |
Centered intensity. |
BAKE_TEX_DISPLACEMENT_METHOD_REDGREEN |
Red <-> Green. |
BAKE_TEX_DISPLACEMENT_SUBPOLY |
Bool Displacement subpoly. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_SUBDIVISION |
Int32 Displacement subpoly subdivision. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUND |
Bool Displacement subpoly round. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUNDCONTOUR |
Bool Displacement subpoly round contour. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_HQREMAPPING |
Bool Displacement subpoly HQ remapping. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_MAPRESULT |
Bool Displacement subpoly map result. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_KEEPEDGES |
Bool Displacement subpoly keep edges. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_DISTRIBUTION |
Bool Displacement subpoly distribution. |
BAKE_TEX_RAYCAST_USE_MAX_DISTANCE |
Bool Use maximum ray casting distance.
|
BAKE_TEX_RAYCAST_CUSTOM_MAX_DISTANCE |
Float Custom maximum ray casting distance.
|
BAKE_TEX_RAYCAST_USE_AUTO_SPIKE_FILTER_THRESHOLD |
Bool Use automatic spike filter threshold.
|
BAKE_TEX_RAYCAST_CUSTOM_SPIKE_FILTER_THRESHOLD |
Float Custom spike filter threshold.
|
BAKE_TEX_OPTIMAL_MAPPING |
Int32 Optimal mapping: |
BAKE_TEX_OPTIMAL_MAPPING_OFF |
Off. |
BAKE_TEX_OPTIMAL_MAPPING_CUBIC |
Cubic. |
BAKE_TEX_OPTIMAL_MAPPING_ANGLE |
Angle. |
BAKE_TEX_OPTIMAL_MAPPING_PACKED |
Packed. |
BAKE_TEX_OPTIMAL_MAPPING_RELAXCOUNT |
Int32 Optimal mapping relax count. |
BAKE_TEX_OPTIMAL_MAPPING_PREVIEW |
Int32 Optimal mapping preview. |
BAKE_TEX_NO_INIT_BITMAP |
Bool Set to true 若 MultipassBitmap is already initialized. |
BAKE_TEX_AUTO_SIZE |
Bool Auto size. |
BAKE_TEX_AUTO_SIZE_MIN |
Int32 Minimum auto size. |
BAKE_TEX_AUTO_SIZE_MAX |
Int32 Maximum auto size. |
BAKE_TEX_AUTO_PIXEL_SIZE |
Float Automatic pixel size. |
BAKE_TEX_STATUSBAR |
String Status bar text. |
BAKE_TEX_DUMMY |