PAINTER Enumeration

详细描述

另请参阅
SendPainterCommand()

Macros

#define  PAINTER_SAVETEXTURE
#define  PAINTER_SAVETEXTURE_FLAGS
#define  PAINTER_SAVEBIT_SAVEAS
#define  PAINTER_SAVEBIT_SAVECOPY
#define  PAINTER_SAVEBIT_SAVEALLOWWARNING
#define  PAINTER_SAVEBIT_RENAMEINSCENE
#define  PAINTER_BRINGTOFRONT
#define  PAINTER_LOADTEXTURE
#define  LOADTEXTURE_FILENAME
#define  PAINTER_FORCECLOSETEXTURE
#define  PAINTER_CLOSETEXTURE
#define  PAINTER_RELOADTEXTURE
#define  RELOADTEXTURE_FILENAME

Macro Definition Documentation

◆  PAINTER_SAVETEXTURE

#define PAINTER_SAVETEXTURE

Save texture(s).
doc != nullptr all textures associated with doc are saved.
tex != nullptr only tex is saved, otherwise all textures are saved.

注意
返回 true if successful, otherwise false .

◆  PAINTER_SAVETEXTURE_FLAGS

#define PAINTER_SAVETEXTURE_FLAGS

Int32 Save texture flags:

◆  PAINTER_SAVEBIT_SAVEAS

#define PAINTER_SAVEBIT_SAVEAS

Save As.

◆  PAINTER_SAVEBIT_SAVECOPY

#define PAINTER_SAVEBIT_SAVECOPY

Save As Copy.

◆  PAINTER_SAVEBIT_SAVEALLOWWARNING

#define PAINTER_SAVEBIT_SAVEALLOWWARNING

Allow warnings.

◆  PAINTER_SAVEBIT_RENAMEINSCENE

#define PAINTER_SAVEBIT_RENAMEINSCENE

Rename.

◆  PAINTER_BRINGTOFRONT

#define PAINTER_BRINGTOFRONT

Bring the BodyPaint 3D application window to front (for exchange plugins). Private .

注意
返回 true .

◆  PAINTER_LOADTEXTURE

#define PAINTER_LOADTEXTURE

Load a texture.

注意
Returns the loaded PaintTexture if successful, otherwise nullptr .

◆  LOADTEXTURE_FILENAME

#define LOADTEXTURE_FILENAME

Filename The filename of the texture to load.

◆  PAINTER_FORCECLOSETEXTURE

#define PAINTER_FORCECLOSETEXTURE

Remove a texture from memory. Pass the texture to tex .

◆  PAINTER_CLOSETEXTURE

#define PAINTER_CLOSETEXTURE

Remove a texture from memory but ask if the texture is unsaved. Pass the texture to tex .

◆  PAINTER_RELOADTEXTURE

#define PAINTER_RELOADTEXTURE

Reload a texture in BodyPaint 3D and Cinema 4D 's renderer lock list.

◆  RELOADTEXTURE_FILENAME

#define RELOADTEXTURE_FILENAME

Filename The filename of the texture to reload.