Enumerations |
|
| enum |
RAYBIT
{
NONE , REFLECTION , TRANSPARENCY , REFRACTION , CUSTOM , CURR_REFLECTION , CURR_TRANSPARENCY , CURR_REFRACTION , CURR_CUSTOM , VOLUMETRICLIGHT , ALLOWVLMIX , GI , BLURRY , SSS , AO , COMPOSITING } |
函数 |
|
| enum RAYBIT | MAXON_ENUM_FLAGS ( RAYBIT ) |
|
strong |
| Enumerator | |
|---|---|
| NONE |
None. |
| REFLECTION |
Ray chain contains a reflection ray. |
| TRANSPARENCY |
Ray chain contains a transparency ray (note: refractions are not contained). |
| REFRACTION |
Ray chain contains a refraction ray. |
| CUSTOM |
Ray chain contains a custom ray. |
| CURR_REFLECTION |
Current ray is a reflection ray. |
| CURR_TRANSPARENCY |
Current ray is a transparency ray. |
| CURR_REFRACTION |
Current ray is a refraction ray. |
| CURR_CUSTOM |
Current ray is a custom ray. |
| VOLUMETRICLIGHT |
Current ray is used to calculate a volumetric light. |
| ALLOWVLMIX |
Custom mixing of visible light sources allowed for this ray; bit must be deleted by shader if used. |
| GI |
Current ray is a Global Illumination ray. |
| BLURRY |
Current ray is a blurry ray. |
| SSS |
Current ray is a subsurface ray. |
| AO |
Current ray is an Ambient Occlusion ray. |
| COMPOSITING |
Current ray is a compositing ray. |
| enum RAYBIT MAXON_ENUM_FLAGS | ( | RAYBIT | ) |