Enumerations |
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enum |
RAYBIT
{
NONE , REFLECTION , TRANSPARENCY , REFRACTION , CUSTOM , CURR_REFLECTION , CURR_TRANSPARENCY , CURR_REFRACTION , CURR_CUSTOM , VOLUMETRICLIGHT , ALLOWVLMIX , GI , BLURRY , SSS , AO , COMPOSITING } |
函数 |
|
enum RAYBIT | MAXON_ENUM_FLAGS ( RAYBIT ) |
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strong |
Enumerator | |
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NONE |
None. |
REFLECTION |
Ray chain contains a reflection ray. |
TRANSPARENCY |
Ray chain contains a transparency ray (note: refractions are not contained). |
REFRACTION |
Ray chain contains a refraction ray. |
CUSTOM |
Ray chain contains a custom ray. |
CURR_REFLECTION |
Current ray is a reflection ray. |
CURR_TRANSPARENCY |
Current ray is a transparency ray. |
CURR_REFRACTION |
Current ray is a refraction ray. |
CURR_CUSTOM |
Current ray is a custom ray. |
VOLUMETRICLIGHT |
Current ray is used to calculate a volumetric light. |
ALLOWVLMIX |
Custom mixing of visible light sources allowed for this ray; bit must be deleted by shader if used. |
GI |
Current ray is a Global Illumination ray. |
BLURRY |
Current ray is a blurry ray. |
SSS |
Current ray is a subsurface ray. |
AO |
Current ray is an Ambient Occlusion ray. |
COMPOSITING |
Current ray is a compositing ray. |
enum RAYBIT MAXON_ENUM_FLAGS | ( | RAYBIT | ) |