Light types.
Macros |
|
| #define | RT_LT_OMNI |
| #define | RT_LT_SPOT |
| #define | RT_LT_SPOTRECT |
| #define | RT_LT_DISTANT |
| #define | RT_LT_PARALLEL |
| #define | RT_LT_PARSPOT |
| #define | RT_LT_PARSPOTRECT |
| #define | RT_LT_AREA |
| #define | RT_LT_PHOTOMETRIC |
| #define | RT_LT_AMBIENT |
| #define | RT_LT_DEFAULT |
| #define RT_LT_OMNI |
Omni light.
| #define RT_LT_SPOT |
Spot light.
| #define RT_LT_SPOTRECT |
Square spot light.
| #define RT_LT_DISTANT |
Distant light.
| #define RT_LT_PARALLEL |
Parallel light.
| #define RT_LT_PARSPOT |
Parallel spot light.
| #define RT_LT_PARSPOTRECT |
Parallel square spot light.
| #define RT_LT_AREA |
Area light.
| #define RT_LT_PHOTOMETRIC |
Photometric light (IES).
| #define RT_LT_AMBIENT |
Only for OpenGL fragment programs.
| #define RT_LT_DEFAULT |
Only for OpenGL fragment programs.