RaytraceMotionBlurLightFloats Enumeration

详细描述

Motion Blur light floats.

由于
R17.032

Macros

#define  RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_INNER
#define  RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_OUTER
#define  RAY_MOTION_LIGHT_FLOAT_SPOT_ASPECT_RATIO
#define  RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_INNER
#define  RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_OUTER
#define  RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_INNER
#define  RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_OUTER
#define  RAY_MOTION_LIGHT_FLOAT_FALLOFF_ENERGY_LEVEL
#define  RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_FROM
#define  RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_TO
#define  RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_FROM
#define  RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_TO
#define  RAY_MOTION_LIGHT_FLOAT_AREA_FALLOFF_ANGLE
#define  RAY_MOTION_LIGHT_FLOAT_AREA_INFINITE_ANGLE
#define  RAY_MOTION_LIGHT_FLOAT_GRADIENT_MULTIPLIER
#define  RAY_MOTION_LIGHT_FLOAT_CONTRAST_TRN
#define  RAY_MOTION_LIGHT_FLOAT_NOISE_OCTAVES
#define  RAY_MOTION_LIGHT_FLOAT_NOISE_VELOCITY
#define  RAY_MOTION_LIGHT_FLOAT_NOISE_BRIGHTNESS
#define  RAY_MOTION_LIGHT_FLOAT_NOISE_CONTRAST
#define  RAY_MOTION_LIGHT_FLOAT_NOISE_ISCALE
#define  RAY_MOTION_LIGHT_FLOAT_NOISE_WIND_VELOCITY
#define  RAY_MOTION_LIGHT_FLOAT_SHADOW_DENSITY
#define  RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_NEAR_OFFSET
#define  RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_ACCURACY
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_LEFT
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_TOP
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_RIGHT
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_BOTTOM
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_FROM
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_TO
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_FROM
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_TO
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_SUB
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_MUL
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_STRENGTH
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_SUB
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_MUL
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_STRENGTH
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_SUB
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_MUL
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_SAMPLE_DIST
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT_AOI
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHTNESS_MUL
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_DITHERING
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_DUST
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN_SQUARE
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD_SQAURE
#define  RAY_MOTION_LIGHT_FLOAT_LAST

Macro Definition Documentation

◆  RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_INNER

#define RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_INNER

The inner angle of light cone.

◆  RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_OUTER

#define RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_OUTER

The outer angle of light cone.

◆  RAY_MOTION_LIGHT_FLOAT_SPOT_ASPECT_RATIO

#define RAY_MOTION_LIGHT_FLOAT_SPOT_ASPECT_RATIO

The Y distortion.

◆  RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_INNER

#define RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_INNER

Falloff inner radius.

◆  RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_OUTER

#define RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_OUTER

Falloff outer radius.

◆  RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_INNER

#define RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_INNER

Falloff inner distance.

◆  RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_OUTER

#define RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_OUTER

Falloff outer distance.

◆  RAY_MOTION_LIGHT_FLOAT_FALLOFF_ENERGY_LEVEL

#define RAY_MOTION_LIGHT_FLOAT_FALLOFF_ENERGY_LEVEL

Falloff energy level.

◆  RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_FROM

#define RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_FROM

Near clipping start.

◆  RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_TO

#define RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_TO

Near clipping end.

◆  RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_FROM

#define RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_FROM

Far clipping start.

◆  RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_TO

#define RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_TO

Far clipping end.

◆  RAY_MOTION_LIGHT_FLOAT_AREA_FALLOFF_ANGLE

#define RAY_MOTION_LIGHT_FLOAT_AREA_FALLOFF_ANGLE

Area falloff angle.

◆  RAY_MOTION_LIGHT_FLOAT_AREA_INFINITE_ANGLE

#define RAY_MOTION_LIGHT_FLOAT_AREA_INFINITE_ANGLE

Infinite area angle.

◆  RAY_MOTION_LIGHT_FLOAT_GRADIENT_MULTIPLIER

#define RAY_MOTION_LIGHT_FLOAT_GRADIENT_MULTIPLIER

渐变 multiplier.

◆  RAY_MOTION_LIGHT_FLOAT_CONTRAST_TRN

#define RAY_MOTION_LIGHT_FLOAT_CONTRAST_TRN

Contrast.

◆  RAY_MOTION_LIGHT_FLOAT_NOISE_OCTAVES

#define RAY_MOTION_LIGHT_FLOAT_NOISE_OCTAVES

Noise octaves.

◆  RAY_MOTION_LIGHT_FLOAT_NOISE_VELOCITY

#define RAY_MOTION_LIGHT_FLOAT_NOISE_VELOCITY

Noise speed.

◆  RAY_MOTION_LIGHT_FLOAT_NOISE_BRIGHTNESS

#define RAY_MOTION_LIGHT_FLOAT_NOISE_BRIGHTNESS

Noise brightness.

◆  RAY_MOTION_LIGHT_FLOAT_NOISE_CONTRAST

#define RAY_MOTION_LIGHT_FLOAT_NOISE_CONTRAST

Noise contrast.

◆  RAY_MOTION_LIGHT_FLOAT_NOISE_ISCALE

#define RAY_MOTION_LIGHT_FLOAT_NOISE_ISCALE

Noise illumination scale.

◆  RAY_MOTION_LIGHT_FLOAT_NOISE_WIND_VELOCITY

#define RAY_MOTION_LIGHT_FLOAT_NOISE_WIND_VELOCITY

Noise wind velocity.

◆  RAY_MOTION_LIGHT_FLOAT_SHADOW_DENSITY

#define RAY_MOTION_LIGHT_FLOAT_SHADOW_DENSITY

Shadow density.

◆  RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_NEAR_OFFSET

#define RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_NEAR_OFFSET

Area shadow near offset.

◆  RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_ACCURACY

#define RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_ACCURACY

Area shadow accuracy.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_LEFT

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_LEFT

Visible light screen region left value.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_TOP

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_TOP

Visible light screen region top value.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_RIGHT

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_RIGHT

Visible light screen region right value.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_BOTTOM

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BOTTOM

Visible light screen region bottom value.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_FROM

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_FROM

Visible light near clipping start.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_TO

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_TO

Visible light near clipping end.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_FROM

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_FROM

Visible light far clipping start.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_TO

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_TO

Visible light far clipping end.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_SUB

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_SUB

Visible light falloff "sub" value.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_MUL

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_MUL

Visible light falloff "mul" value.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_STRENGTH

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_STRENGTH

Visible light adjusted falloff strength.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_SUB

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_SUB

Visible light adjusted edge falloff "sub" value.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_MUL

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_MUL

Visible light adjusted edge falloff "mul" value.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_STRENGTH

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_STRENGTH

Visible light adjusted edge falloff strength.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_SUB

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_SUB

Visible light ratio of inner to outer distance.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_MUL

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_MUL

Visible light inverted ratio of inner to outer distance.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_SAMPLE_DIST

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_SAMPLE_DIST

Visible light sample distance.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT

Visible light brightness.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT_AOI

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT_AOI

Visible light brightness normalization.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHTNESS_MUL

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHTNESS_MUL

Visible light brightness multiplier.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_DITHERING

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_DITHERING

Visible light dithering.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_DUST

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_DUST

Visible light dust effect.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN

Visible light tangent of the outer angle.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN_SQUARE

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN_SQUARE

Visible light tangent of the outer angle (squared).

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD

Visible light outer radius.

◆  RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD_SQAURE

#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD_SQAURE

Visible light outer radius (squared).

◆  RAY_MOTION_LIGHT_FLOAT_LAST

#define RAY_MOTION_LIGHT_FLOAT_LAST

Last float index.