函数 |
|
RayObject * | AllocRayObject ( Int32 tex_cnt) |
void | FreeRayObject ( RayObject *&op) |
RayObject * AllocRayObject | ( | Int32 | tex_cnt | ) |
Allocates a ray object. Destroy the allocated ray object with FreeRayObject() .
[in] | tex_cnt | The texture count. |
void FreeRayObject | ( | RayObject *& | op | ) |
Destructs ray objects allocated with AllocRayObject() .
[in,out] | op | The ray object to destruct. If the pointer is nullptr nothing happens. The pointer is assigned nullptr afterwards. |