Groups |
|
| C4D_PATH | |
函数 |
|
| const Filename | GeGetStartupPath (void) |
| const Filename | GeGetStartupApplication (void) |
| const Filename | GeGetStartupWritePath (void) |
| const Filename | GeGetPluginPath (void) |
| Filename | GeGetPluginResourcePath () |
| const Filename | GeGetC4DPath ( Int32 whichpath) |
| const Filename GeGetStartupPath | ( | void | ) |
Gets the path for the main folder of Cinema 4D .
| const Filename GeGetStartupApplication | ( | void | ) |
Gets the complete path of the host application ( Cinema 4D , BodyPaint 3D , NET ).
| const Filename GeGetStartupWritePath | ( | void | ) |
Gets the
writable
startup directory.
This is the directory where all user data (preferences, libraries etc.) are stored.
| const Filename GeGetPluginPath | ( | void | ) |
Gets the path for a plugin's main folder.
| Filename GeGetPluginResourcePath | ( | ) |
Gets the resource path for a plugin's main folder.
| const Filename GeGetC4DPath | ( | Int32 | whichpath | ) |
Gets one of the Cinema 4D paths.
| [in] | whichpath | The path to get: C4D_PATH |