Groups |
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C4D_PATH |
函数 |
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const Filename | GeGetStartupPath (void) |
const Filename | GeGetStartupApplication (void) |
const Filename | GeGetStartupWritePath (void) |
const Filename | GeGetPluginPath (void) |
Filename | GeGetPluginResourcePath () |
const Filename | GeGetC4DPath ( Int32 whichpath) |
const Filename GeGetStartupPath | ( | void | ) |
Gets the path for the main folder of Cinema 4D .
const Filename GeGetStartupApplication | ( | void | ) |
Gets the complete path of the host application ( Cinema 4D , BodyPaint 3D , NET ).
const Filename GeGetStartupWritePath | ( | void | ) |
Gets the
writable
startup directory.
This is the directory where all user data (preferences, libraries etc.) are stored.
const Filename GeGetPluginPath | ( | void | ) |
Gets the path for a plugin's main folder.
Filename GeGetPluginResourcePath | ( | ) |
Gets the resource path for a plugin's main folder.
const Filename GeGetC4DPath | ( | Int32 | whichpath | ) |
Gets one of the Cinema 4D paths.
[in] | whichpath | The path to get: C4D_PATH |