Entity Creation and Destruction Manual (Classic)

内容表

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Primitive data types and structures can be created on the stack. Complex data types, classes and dynamic memory have to be allocated using Cinema 4D 's memory management system. Using Cinema 4D 's memory management system increases the stability and speed of a plugin.

警告
The creation of objects and references in the context of the MAXON API is described here: Entity Creation .

Object Allocation

New instances of generic classes should be allocated and freed with these functions:

注意
Always check for nullptr when allocating memory.
// This example allocates a new instance of the given object class. // A constructor parameter is handed over. // After the object is used it will be deleted.
CustomClass* newObject = NewObj (CustomClass, 123) iferr_return ;
if (newObject != nullptr ) { const Int32 number = newObject->GetNumber(); ApplicationOutput ( "Number: @" , number); DeleteObj (newObject); }
注意
None of these functions will throw an exception in case of an error.

Alloc and Free

Most complex classes of the classic API provide a static "Alloc" and "Free" function. These functions have to be used to create new instances of these classes.

// This example allocates a BaseObject with BaseObject::Alloc(). // If the object cannot be inserted into a document it will be deleted. BaseObject * cube = BaseObject::Alloc ( Ocube ); if (cube == nullptr ) return maxon::OutOfMemoryError( MAXON_SOURCE_LOCATION ); if (doc == nullptr ) { BaseObject::Free (cube); return maxon::NullptrError( MAXON_SOURCE_LOCATION ); } doc-> InsertObject (cube, nullptr , nullptr , true );
注意
It is recommended to use AutoAlloc (see below) as much as possible to avoid memory leaks.

AutoAlloc

AutoAlloc is a smart pointer that allocates and deallocates a new instance of a class using its static "Alloc" and "Free" functions based on scope.

注意
There is only a limited number of AutoAlloc constructors. If no available constructor fits use the class' "Alloc" function and manage the ownership with AutoFree .
// This example allocates a BaseObject with AutoAlloc. // If something goes wrong one can leave the function and AutoAlloc will free the BaseObject. // If everything goes right the ownership of the BaseObject is handed over // to the given BaseDocument. AutoAlloc<BaseObject> cube { Ocube }; if (cube == nullptr ) return maxon::OutOfMemoryError( MAXON_SOURCE_LOCATION ); cube-> SetName ( "The new cube" _s);

// if something is wrong, just return if (doc == nullptr ) return maxon::NullptrError( MAXON_SOURCE_LOCATION );

// release ownership and insert into the document BaseObject * const releasedCube = cube.Release(); doc-> InsertObject (releasedCube, nullptr , nullptr , true );

AutoFree

AutoFree is a smart pointer that deallocates the stored object with its static "Free" function based on scope.

// This example allocates a BaseObject with BaseObject::Alloc(). // The ownership is given to an AutoFree object that // will delete the object when the scope is left. BaseObject * const cube = BaseObject::Alloc ( Ocube ); if (cube == nullptr ) return maxon::OutOfMemoryError( MAXON_SOURCE_LOCATION );

// AutoFree takes ownership AutoFree<BaseObject> cubeFree; cubeFree. 赋值 (cube); cubeFree-> SetName ( "The new cube" _s);

// if something is wrong, just return if (doc == nullptr ) return maxon::NullptrError( MAXON_SOURCE_LOCATION );

// release ownership and insert into the document BaseObject * const releasedCube = cubeFree. 发行 (); doc-> InsertObject (releasedCube, nullptr , nullptr , true );

延伸阅读

BaseDocument::InsertObject
void InsertObject(BaseObject *op, BaseObject *parent, BaseObject *pred, Bool checknames=false)
DeleteObj
#define DeleteObj(obj)
定义: newobj.h:159
AutoFree::Assign
void Assign(TYPE *p)
定义: ge_autoptr.h:225
BaseObject
定义: c4d_baseobject.h:224
AutoFree
定义: ge_autoptr.h:151
iferr_return
#define iferr_return
定义: resultbase.h:1434
Ocube
#define Ocube
Cube.
定义: ge_prepass.h:1040
MAXON_SOURCE_LOCATION
#define MAXON_SOURCE_LOCATION
定义: memoryallocationbase.h:66
AutoFree::Release
TYPE * Release()
定义: ge_autoptr.h:214
BaseList2D::SetName
void SetName(const maxon::String &name)
定义: c4d_baselist.h:2324
Int32
maxon::Int32 Int32
定义: ge_sys_math.h:58
ApplicationOutput
#define ApplicationOutput(formatString,...)
定义: debugdiagnostics.h:207
BaseObject::Alloc
static BaseObject * Alloc(Int32 type)
NewObj
#define NewObj(T,...)
定义: newobj.h:108
AutoAlloc
定义: ge_autoptr.h:36
BaseObject::Free
static void Free(BaseObject *&bl)

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