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C4D R23.110 C++ SDK
BaseList2D Class Reference
#include <c4d_baselist.h>
详细描述
Represents a
C4DAtom
that resides in a 2D list.
-
注意
-
Has to be created with
Alloc()
and destroyed with
Free()
。使用
AutoAlloc
to automate the allocation and destruction based on scope.
杂项
|
String
|
GetBubbleHelp
()
|
Bool
|
TransferGoal
(
BaseList2D
*dst,
Bool
undolink)
|
Bool
|
TransferMarker
(
BaseList2D
*dst) const
|
Bool
|
比例
(
Float
scale)
|
Bool
|
编辑
()
|
void
|
GetIcon
(
IconData
*dat)
|
GeListHead
*
|
GetNLARoot
()
|
BaseList2D
*
|
AnimationLayerRemap
(
BaseObject
**layer=nullptr)
|
String
|
GetTypeName
()
|
BaseList2D
*
|
GetMain
() const
|
void
|
InsertTrackSorted
(
CTrack
*track)
|
Bool
|
AddEventNotification
(
BaseList2D
*bl,
NOTIFY_EVENT
eventid,
NOTIFY_EVENT_FLAG
flags, const
BaseContainer
*data)
|
Bool
|
RemoveEventNotification
(
BaseDocument
*doc,
BaseList2D
*bl,
NOTIFY_EVENT
eventid)
|
Bool
|
FindEventNotification
(
BaseDocument
*doc,
BaseList2D
*bl,
NOTIFY_EVENT
eventid)
|
Bool
|
SetDescIDState
(const
DescID
&id,
DESCIDSTATE
descidstate)
|
DESCIDSTATE
|
GetDescIDState
(const
DescID
&id,
Bool
tolerant) const
|
GeListHead
*
|
GetOverrideRoot
()
|
BaseOverride
*
|
GetFirstOverride
()
|
GeListHead
*
|
GetShaderRepositoryRoot
()
|
GeListHead
*
|
GetHiddenShaderRoot
()
|
maxon::NimbusInterface *
|
GetNimbusRef
(const
maxon::Id
&spaceId) const
|
maxon::Result
< maxon::NimbusInterface * >
|
GetOrCreateNimbusRef
(const
maxon::Id
&spaceId)
|
void
|
RemoveNimbusRef
(const
maxon::Id
&spaceId)
|
maxon::Result
<
maxon::HashMap
<
maxon::Id
,
maxon::ForwardRef
< maxon::NimbusRef > > >
|
GetAllNimbusRefs
() const
|
Bool
|
IsNodeBased
() const
|
Additional Inherited Members
|
GeListNode
*
|
GetNext
()
|
GeListNode
*
|
GetPred
()
|
GeListNode
*
|
GetDown
()
|
GeListNode
*
|
GetUp
()
|
GeListNode
*
|
GetDownLast
()
|
void
|
InsertBefore
(
GeListNode
*bl)
|
void
|
InsertAfter
(
GeListNode
*bl)
|
void
|
InsertUnder
(
GeListNode
*bl)
|
void
|
InsertUnderLast
(
GeListNode
*bl)
|
void
|
移除
()
|
GeListHead
*
|
GetListHead
()
|
Int32
|
GetNodeID
(
Int32
index=0) const
|
template<typename CAST >
|
const CAST *
|
GetNodeData
(
Int32
index=0) const
|
template<typename CAST >
|
CAST *
|
GetNodeData
(
Int32
index=0)
|
void
|
SetCustomData
(
GeListNode
*node)
|
GeListNode
*
|
GetCustomData
()
|
BaseDocument
*
|
GetDocument
()
|
Int32
|
GetBranchInfo
(
BranchInfo
*info,
Int32
max,
GETBRANCHINFO
flags)
|
Bool
|
IsDocumentRelated
()
|
Int32
|
GetInfo
()
|
Bool
|
GetNBit
(
NBIT
bit) const
|
UInt32
|
GetNBitMask
(
Int32
index) const
|
Bool
|
ChangeNBit
(
NBIT
bit,
NBITCONTROL
bitmode)
|
Int32
|
GetType
() const
|
Int32
|
GetRealType
() const
|
Int32
|
GetDiskType
() const
|
Bool
|
IsInstanceOf
(
Int32
id) const
|
Int32
|
GetClassification
() const
|
Bool
|
消息
(
Int32
type, void *data=nullptr)
|
Bool
|
MultiMessage
(
MULTIMSG_ROUTE
flags,
Int32
type, void *data)
|
C4DAtom
*
|
GetClone
(
COPYFLAGS
flags,
AliasTrans
*trn)
|
Bool
|
CopyTo
(
C4DAtom
*dst,
COPYFLAGS
flags,
AliasTrans
*trn)
|
Bool
|
读取
(
HyperFile
*hf,
Int32
id,
Int32
level)
|
Bool
|
Write
(
HyperFile
*hf)
|
Bool
|
ReadObject
(
HyperFile
*hf,
Bool
readheader)
|
Bool
|
WriteObject
(
HyperFile
*hf)
|
Bool
|
GetDescription
(
描述
*description,
DESCFLAGS_DESC
flags)
|
Bool
|
GetParameter
(const
DescID
&id,
GeData
&t_data,
DESCFLAGS_GET
flags)
|
Bool
|
SetParameter
(const
DescID
&id, const
GeData
&t_data,
DESCFLAGS_SET
flags)
|
DynamicDescription
*
|
GetDynamicDescription
()
|
Bool
|
GetEnabling
(const
DescID
&id, const
GeData
&t_data,
DESCFLAGS_ENABLE
flags, const
BaseContainer
*itemdesc)
|
Bool
|
TranslateDescID
(const
DescID
&id,
DescID
&res_id,
C4DAtom
*&res_at)
|
UInt32
|
GetDirty
(
DIRTYFLAGS
flags) const
|
void
|
SetDirty
(
DIRTYFLAGS
flags)
|
UInt32
|
GetHDirty
(
HDIRTYFLAGS
mask) const
|
void
|
SetHDirty
(
HDIRTYFLAGS
mask)
|
构造函数 & 析构函数文档编制
◆
BaseList2D()
◆
~BaseList2D()
成员函数文档编制
◆
Alloc()
Allocates a base list node. Destroy the allocated base list node with
Free()
。使用
AutoAlloc
to automate the allocation and destruction based on scope.
-
参数
-
[in]
|
type
|
A node type ID.
|
◆
Free()
Destructs base list nodes allocated with
Alloc()
。使用
AutoAlloc
to automate the allocation and destruction based on scope.
-
参数
-
[in,out]
|
bl
|
The base list node to destruct. If the pointer is
nullptr
nothing happens. The pointer is assigned
nullptr
afterwards.
|
◆
GetViewportRenderId()
Gets the Id of the viewport render object. The return value can be nullptr.
-
参数
-
[in]
|
typeId
|
Defines which Id to return.
|
-
返回
-
The viewport render Id.
◆
GetNext()
Gets the next
BaseList2D
in the list. Convenience version of
GeListNode::GetNext()
.
-
返回
-
The next
BaseList2D
,或
nullptr
if there is none.
Cinema 4D
owns the pointed
BaseList2D
.
◆
GetPred()
Gets the previous
BaseList2D
in the list. Convenience version of
GeListNode::GetPred()
.
-
返回
-
The previous
BaseList2D
,或
nullptr
if there is none.
Cinema 4D
owns the pointed
BaseList2D
.
◆
SetBit()
void SetBit
|
(
|
Int32
|
mask
|
)
|
|
Sets the bits denoted by
mask
to
true
.
-
参数
-
[in]
|
mask
|
The mask of the bits:
BIT
|
◆
GetBit()
Gets the state of the object bits denoted by
mask
.
-
参数
-
[in]
|
mask
|
The mask of the bits:
BIT
|
-
返回
-
The state of the object bits denoted by
mask
.
◆
DelBit()
void DelBit
|
(
|
Int32
|
mask
|
)
|
|
Deletes the object bits denoted by
mask
, i.e. sets the corresponding bit to
0
.
-
参数
-
[in]
|
mask
|
The bit mask of the bits:
BIT
|
◆
ToggleBit()
void ToggleBit
|
(
|
Int32
|
mask
|
)
|
|
Toggles the state of the object bits denoted by the
mask
.
-
参数
-
[in]
|
mask
|
The bit mask of the bits:
BIT
|
◆
GetAllBits()
Int32
GetAllBits
|
(
|
|
)
|
const
|
Returns all the object's bits.
-
返回
-
All the object's bits:
BIT
◆
SetAllBits()
void SetAllBits
|
(
|
Int32
|
bits
|
)
|
|
Sets all the object's bits at once.
-
参数
-
[in]
|
bits
|
The new object's bits.
|
◆
SetBitEx()
◆
GetData()
Retrieves a copy of the object's container.
-
注意
-
Some objects do not store all their data in the container. For these use
GetParameter()
/SetParameter() instead.
Here are some built-in objects that do not store everything in the container:
-
There are also often some other pieces of information that are not stored in the container, for example:
-
Most of this information is accessible through other API functions, like for example
BaseList2D::GetName()
.
-
返回
-
The object container.
◆
SetData()
Sets the object container.
By default the contents of
bc
is added to the existing container; control this behavior with
add
.
-
注意
-
Do not forget to send a
message
if you change any settings.
-
参数
-
[in]
|
bc
|
The container with the new values.
|
[in]
|
add
|
若
false
the values are merged, otherwise the old values are discarded.
|
◆
GetDataInstance()
[1/2]
Retrieves a pointer to the read-only object container.
-
另请参阅
-
GetData()
-
返回
-
A pointer to the read-only internal container. The node owns the pointed container.
-
注意
-
The returned pointer is guaranteed to be valid and never
nullptr
.
◆
GetDataInstance()
[2/2]
Retrieves a pointer to the object container that can be changed directly.
-
另请参阅
-
GetData()
-
返回
-
A pointer to the internal container. The node owns the pointed container.
-
注意
-
The returned pointer is guaranteed to be valid and never
nullptr
.
◆
GetDataInstanceRef()
[1/2]
Retrieves a reference to the read-only object container.
-
由于
-
R19
-
另请参阅
-
GetData()
-
返回
-
A reference to the read-only internal container. The node owns the referenced container.
◆
GetDataInstanceRef()
[2/2]
Retrieves a reference to the object container that can be changed directly.
-
由于
-
R19
-
另请参阅
-
GetData()
-
返回
-
A reference to the internal container. The node owns the referenced container.
◆
GetName()
Gets the name of the object.
-
返回
-
The object's name.
◆
SetName()
Sets the name of the object.
-
参数
-
[in]
|
name
|
The new object's name.
|
◆
GetBubbleHelp()
Gets the bubble help text for the object.
-
返回
-
The bubble help text.
◆
TransferGoal()
Transfer goals from the object to
dst
.
This changes all
BaseLink
links that point to this object to point to
dst
instead.
-
参数
-
[in]
|
dst
|
The destination. The caller owns the pointed object.
|
[in]
|
undolink
|
This has to be set to
false
. Private.
|
-
返回
-
true
if the goals could be transfered, otherwise
false
.
◆
TransferMarker()
Private
.
◆
GetMarkerStampEx()
Deprecated
.
◆
GetMarker()
Gets the object's marker.
-
返回
-
The object's marker.
◆
SetMarker()
Sets the object's marker.
-
参数
-
[in]
|
m
|
The new object's marker.
|
◆
AddUniqueID()
Adds a unique application ID data to the object.
-
注意
-
This is used for instance to identify scenes written by external applications.
-
参数
-
[in]
|
appid
|
A unique application ID. It has to be registered at MAXON, at least it should be obtained from
http://www.plugincafe.com
.
|
[in]
|
mem
|
A pointer to a block of memory, used for instance to store the name of a software vendor.
|
[in]
|
bytes
|
The length of the memory block
mem
.
|
-
返回
-
true
if successful, otherwise
false
.
◆
FindUniqueID()
Checks for a specific unique application ID data.
-
注意
-
This is used for instance to identify scenes written by external applications.
-
参数
-
[in]
|
appid
|
A unique application ID. It has to be registered at MAXON, at least it should be obtained from
http://www.plugincafe.com
.
|
[out]
|
mem
|
Assigned a pointer to a block of memory, used for instance to read the name of a software vendor.
|
[out]
|
bytes
|
Assigned the length of the memory block
mem
.
|
-
返回
-
true
if the ID could be found, otherwise
false
.
◆
GetUniqueIDCount()
Int32
GetUniqueIDCount
|
(
|
|
)
|
const
|
Gets the number of unique application IDs.
-
返回
-
The number of unique application IDs.
◆
GetUniqueIDIndex()
Gets the
idx
-th unique application ID data (
idx
ranging from
0
to
GetUniqueIDCount()
-1).
-
注意
-
This is used for instance to identify scenes written by external applications.
-
参数
-
[in]
|
idx
|
The unique ID index.
|
[out]
|
id
|
Assigned the unique application ID.
|
[out]
|
mem
|
Assigned a pointer to a block of memory, used for instance to read the name of a software vendor.
|
[out]
|
bytes
|
Assigned the length of the memory block
mem
.
|
-
返回
-
true
if successful, otherwise
false
.
◆
SetAnimatedParameter()
Normally not used. Used by the animator to set the interpolated value along with the right and left value.
-
参数
-
[in]
|
track
|
The animation track. The caller owns the pointed track.
|
[in]
|
id
|
The ID of the animated parameter.
|
[in]
|
t_data1
|
The first data.
|
[in]
|
t_data2
|
The second data.
|
[in]
|
mix
|
The mix value between
t_data1
and
t_data2
.
|
[in]
|
flags
|
Flags:
DESCFLAGS_SET
|
-
返回
-
true
if the animated parameter was set, otherwise
false
.
◆
GetAnimatedParameter()
If a parameter is set to
MIX
animation use this function to retrieve information about it.
For example, the target expression has a link to its current target and when it is animated it slides between the two targets:
EXECUTIONRESULT
TargetExpressionTag::Execute(
BaseTag
* tag,
BaseDocument
* doc,
BaseObject
* op,
BaseThread
* bt,
Int32
priority,
EXECUTIONFLAGS
flags)
{
GeData
s1, s2;
Float
mix;
tag->
GetAnimatedParameter
(
DescLevel
(
TARGETEXPRESSIONTAG_LINK
), s1, s2, mix,
DESCFLAGS_GET::NONE
);
BaseList2D
*o1 = s1.
GetLink
(doc);
BaseList2D
*o2 = s2.
GetLink
(doc);
if
(!o1 || !o1->
IsInstanceOf
(
Obase
))
return
EXECUTIONRESULT::OK
;
向量
nrot, p = ((
BaseObject
*)o1)->GetMg().off;
if
(mix>0.0 && o2 && o2->
IsInstanceOf
(
Obase
))
p = p * (1.0-mix) + ((
BaseObject
*)o2)->GetMg().off * mix;
p = p * (!op->
GetUpMg
());
nrot =
VectorToHPB
(p - op->GetPos());
nrot.z = op->GetRot().z;
op->SetRot(nrot);
return
EXECUTIONRESULT::OK
;
}
-
参数
-
[in]
|
id
|
The ID of the parameter.
|
[in]
|
t_data1
|
Assigned the first data.
|
[in]
|
t_data2
|
Assigned the second data.
|
[in]
|
mix
|
Assigned the mix value between
t_data1
and
t_data2
.
|
[in]
|
flags
|
Flags:
DESCFLAGS_GET
|
-
返回
-
true
if the animated parameter was retrieved, otherwise
false
.
◆
Scale()
Sets the object's scale.
This will scale all parameters with length units by the factor scale.
-
参数
-
[in]
|
scale
|
The scale factor.
|
-
返回
-
true
if the object was scaled successfully, otherwise
false
.
◆
GetFirstShader()
Retrieves the first shader of the object.
-
注意
-
Normally you do not have to deal with the shader list. But if you want to create or modify shader trees via the API read the following lines:
If you are programming shader links to make sure that every shader is referenced only once; it is not allowed that a shader is referenced multiple times.
If the referencing object is a shader the referenced shader must be child of it, otherwise it must be inserted via
InsertShader()
.
Example 1: A tag references a shader. The shader must be inserted into the tag using
InsertShader()
;. Example 2: A Shader (A) references another shader (B): the shader B must be child of the shader A.
-
返回
-
The first shader of the object, or
nullptr
if there are none. The object owns the pointed shader.
◆
InsertShader()
Inserts a shader in the object's shader list.
BaseMaterial
*mat =
nullptr
;
mat = doc->
GetFirstMaterial
();
if
(!mat)
return
true
;
BaseContainer
*data = mat->
GetDataInstance
();
if
(!data)
return
true
;
BaseShader
*shd =
BaseShader::Alloc
(
Xbitmap
);
if
(!shd)
return
false
;
data->
SetLink
(
MATERIAL_COLOR_SHADER
, shd);
mat->
InsertShader
(shd);
mat->
消息
(
MSG_UPDATE
);
mat->
更新
(
true
,
true
);
EventAdd
();
-
参数
-
[in]
|
shader
|
The shader to insert. The object takes over the ownership of the pointed shader.
|
[in]
|
pred
|
The shader to insert the new shader after, or
nullptr
(default)to insert the new shader first. The pointed shader must already be inserted into the list.
|
◆
Edit()
Triggers the edit action for the object.
-
注意
-
For most types this brings up the node in the attributes manager. Some still show a separate dialog.
-
返回
-
true
if successful, otherwise
false
.
◆
GetIcon()
Gets the icon for the object, by filling
dat
.
-
参数
-
[out]
|
dat
|
Pointer to the icon data to fill. The caller owns the pointed icon data.
|
◆
ClearKeyframeSelection()
void ClearKeyframeSelection
|
(
|
|
)
|
|
Clears the current keyframe selection.
◆
FindKeyframeSelection()
Checks if
id
is included in the keyframe selection.
-
参数
-
[in]
|
id
|
The description ID to check.
|
-
返回
-
true
if the given
id
is selected, otherwise
false
.
◆
SetKeyframeSelection()
Sets the keyframe selection status of
id
to selection.
-
参数
-
[in]
|
id
|
The description ID to set.
|
[in]
|
selection
|
true
if the element should be included in the keyframe selection, otherwise
false
.
|
-
返回
-
A value that should be ignored.
◆
KeyframeSelectionContent()
Bool
KeyframeSelectionContent
|
(
|
|
)
|
|
Checks if there is any active keyframe selections.
-
注意
-
This is not the same as
BIT_ACTIVE
; it is the possibility to restrict auto-keyframing to certain description parameters.
See "Animation->Add Keyframe Selection" in the Attribute Manager.
-
返回
-
true
if there is a keyframe selection, otherwise
false
.
◆
GetLayerObject()
Gets the layer of the object.
-
参数
-
[in]
|
doc
|
The document for the operation.
|
-
返回
-
The layer, or
nullptr
.
◆
SetLayerObject()
Sets the layer of the object.
-
参数
-
[in]
|
layer
|
The new layer.
|
-
返回
-
true
if the layer was successfully set, otherwise
false
.
◆
GetLayerData()
Gets the layer data for the object.
-
参数
-
[in]
|
doc
|
The document for the operation.
|
[in]
|
rawdata
|
Usually
GetLayerData()
takes special global modes like
SOLO
layer automatically into account.
To get the original layer values without any additional global changes set
rawdata
to
true
.
|
-
返回
-
The layer data, or
nullptr
.
◆
SetLayerData()
Sets the layer data for the object.
-
参数
-
[in]
|
doc
|
The document for the operation.
|
[in]
|
data
|
The new layer data.
|
-
返回
-
true
if the layer data was successfully set, otherwise
false
.
◆
GetCTrackRoot()
Gets the track root of the object.
-
返回
-
The track root.
◆
GetFirstCTrack()
Gets the first track of the object.
-
返回
-
The first track, or
nullptr
if there are no tracks.
◆
FindCTrack()
Finds the track for the specified description
id
.
-
参数
-
[in]
|
id
|
The description ID for the searched track.
|
-
返回
-
The found track, or
nullptr
if there was no match.
◆
GetNLARoot()
Private
.
◆
AnimationLayerRemap()
Retrieves a remapped base list pointer if an active animation layer is existent.
If there is no active layer or no layer at all
this
will be returned.
Optionally access the layer by passing
layer
.
-
参数
-
[out]
|
layer
|
The current active layer. You can then access the layer properties.
Cinema 4D
owns the pointed layer object.
|
-
返回
-
The remapped base list pointer. This is the object of the current active layer.
Cinema 4D
owns the pointed layer object.
◆
GetTypeName()
The name of the object type, for example
"Phong"
,
"Spline"
,
"Bone"
,等。
-
返回
-
The type name.
◆
GetMain()
Goes up the next level, e.g. from tag to object or XPresso node to tag, or object to document, etc.
-
返回
-
The main object of the object.
◆
InsertTrackSorted()
void InsertTrackSorted
|
(
|
CTrack
*
|
track
|
)
|
|
Inserts a track and automatically places it at the right place (so that Y comes after X for example).
-
参数
-
[in]
|
track
|
The track to insert.
|
◆
AddEventNotification()
Private
.
◆
RemoveEventNotification()
Private
.
◆
FindEventNotification()
Private
.
◆
SetDescIDState()
Sets the state for the description
id
.
-
参数
-
[in]
|
id
|
The description ID.
|
[in]
|
descidstate
|
The new description ID state:
DESCIDSTATE
|
-
返回
-
true
if the description ID state was successfully set, otherwise
false
.
◆
GetDescIDState()
Gets the state of a description
id
.
-
参数
-
[in]
|
id
|
The description ID.
|
[in]
|
tolerant
|
若设为
true
a valid state is returned even though the description ID do not match-completly.
This can be useful for descriptions with several levels. Take this description ID for example:
DescID
(
DescLevel
(1000,
DTYPE_VECTOR
, 0),
DescLevel
(1,
DTYPE_REAL
, 0))
若
tolerant
is
true
a valid state is returned even though only the following description ID is passed:
DescID
(
DescLevel
(1000,
DTYPE_VECTOR
, 0))
|
-
返回
-
The description ID state:
DESCIDSTATE
◆
GetOverrideRoot()
Private
.
-
由于
-
R17.032
◆
GetFirstOverride()
Private
.
-
由于
-
R17.032
◆
GetShaderRepositoryRoot()
Private
.
-
由于
-
R17.032
◆
GetHiddenShaderRoot()
Private
.
◆
GetNimbusRef()
maxon::NimbusInterface* GetNimbusRef
|
(
|
const
maxon::Id
&
|
spaceId
|
)
|
const
|
Private
.
◆
GetOrCreateNimbusRef()
Private
.
◆
RemoveNimbusRef()
void RemoveNimbusRef
|
(
|
const
maxon::Id
&
|
spaceId
|
)
|
|
Private
.
◆
GetAllNimbusRefs()
Private
.
◆
IsNodeBased()
Bool
IsNodeBased
|
(
|
|
)
|
const
|
Checks whether the object contains nodes.
-
返回
-
True if node-based.
Member Data Documentation
◆
SETBIT_FLAG_NODIRTY
const
Int32
SETBIT_FLAG_NODIRTY
static
|
|
Private
.
◆
SETBIT_FLAG_REMOVE
const
Int32
SETBIT_FLAG_REMOVE
static
|
|
#define Xbitmap
Bitmap.
定义:
ge_prepass.h:1164
EXECUTIONFLAGS
定义:
ge_prepass.h:3047
const BaseContainer * GetDataInstance() const
定义:
c4d_baselist.h:2283
定义:
lib_description.h:327
maxon::Float Float
定义:
ge_sys_math.h:64
BaseMaterial * GetFirstMaterial(void)
BaseList2D * GetLink(const BaseDocument *doc, Int32 instanceof=0) const
#define MSG_UPDATE
Must be sent if the bounding box has to be recalculated. (Otherwise use MSG_CHANGE....
定义:
c4d_baselist.h:340
@ DTYPE_VECTOR
向量
定义:
lib_description.h:70
@ MATERIAL_COLOR_SHADER
定义:
mmaterial.h:272
static BaseShader * Alloc(Int32 type)
Represents a level within a DescID.
定义:
lib_description.h:286
#define Obase
Base object - BaseObject.
定义:
ge_prepass.h:1021
maxon::Int32 Int32
定义:
ge_sys_math.h:58
Matrix GetUpMg() const
定义:
c4d_baseobject.h:507
Bool Message(Int32 type, void *data=nullptr)
定义:
c4d_baselist.h:1394
EXECUTIONRESULT
定义:
ge_prepass.h:3637
void SetLink(Int32 id, C4DAtomGoal *link)
定义:
c4d_basecontainer.h:604
void Update(Bool preview, Bool rttm)
void EventAdd(EVENT eventflag=EVENT::NONE)
@ TARGETEXPRESSIONTAG_LINK
定义:
ttargetexpression.h:6
Bool IsInstanceOf(Int32 id) const
定义:
c4d_baselist.h:1373
@ DTYPE_REAL
Float
定义:
lib_description.h:68
定义:
c4d_basematerial.h:27
Bool GetAnimatedParameter(const DescID &id, GeData &t_data1, GeData &t_data2, Float &mix, DESCFLAGS_GET flags)
定义:
c4d_basedocument.h:490
定义:
c4d_basecontainer.h:46
void InsertShader(BaseShader *shader, BaseShader *pred=nullptr)
定义:
c4d_baselist.h:2528