BaseMaterial Class Reference

#include <c4d_basematerial.h>

Inheritance diagram for BaseMaterial:

详细描述

This is the material base class that all materials in Cinema 4D are derived from.

注意
Has to be created with Alloc() and destroyed with Free() 。使用 AutoAlloc to automate the allocation and destruction based on scope.

私有成员函数

  BaseMaterial ()
  ~BaseMaterial ()

Allocation

static BaseMaterial Alloc ( Int32 type)
static void  Free ( BaseMaterial *&bl)

导航

BaseMaterial GetNext (void)
BaseMaterial GetPred (void)

Update Material

void  更新 ( Bool preview, Bool rttm)

Get Channel

BaseChannel GetChannel ( Int32 id)

纹理

INITRENDERRESULT   InitTextures (const InitRenderStruct &irs)
void  UnlockTextures ()

Calculation

void  Displace ( VolumeData *sd, const RayPolyWeight *weights)
void  ChangeNormal ( VolumeData *sd)
void  CalcSurface ( VolumeData *sd)
void  CalcTransparency ( VolumeData *sd)
void  CalcAlpha ( VolumeData *sd)
void  CalcVolumetric ( VolumeData *sd)
void  InitCalculation ( VolumeData *sd, INITCALCULATION type)

杂项

Bool   比较 ( BaseMaterial *snd)
BaseBitmap GetPreview ( Int32 flags)
RayIllumination GetRayIllumination ()
向量   GetAverageColor ( Int32 channel=-1)
VOLUMEINFO   GetRenderInfo (void)
Bool   HasEditorTransparency ()
Bool   InitEditorPreviewImage ( Int32 exponent, BaseDocument *doc, BaseThread *th, Int32 doccolorspace, Bool linearworkflow)
Bool   InitEditorPreviewImage ( BaseBitmap *bmp, BaseDocument *doc, BaseThread *th, Int32 doccolorspace, Bool linearworkflow) const

Additional Inherited Members

-  Public Member Functions inherited from BaseList2D
const Char GetViewportRenderId ( VIEWPORT_RENDER_ID typeId) const
BaseList2D GetNext ()
BaseList2D GetPred ()
void  SetBit ( Int32 mask)
Bool   GetBit ( Int32 mask) const
void  DelBit ( Int32 mask)
void  ToggleBit ( Int32 mask)
Int32   GetAllBits () const
void  SetAllBits ( Int32 bits)
void  SetBitEx ( Int32 mask, Int32 flags)
BaseContainer   GetData ()
void  SetData (const BaseContainer &bc, Bool add=true)
const BaseContainer GetDataInstance () const
BaseContainer GetDataInstance ()
const BaseContainer GetDataInstanceRef () const
BaseContainer GetDataInstanceRef ()
String   GetName () const
void  SetName (const maxon::String &name)
String   GetBubbleHelp ()
Bool   TransferGoal ( BaseList2D *dst, Bool undolink)
Bool   TransferMarker ( BaseList2D *dst) const
Bool   比例 ( Float scale)
Bool   编辑 ()
void  GetIcon ( IconData *dat)
GeListHead GetNLARoot ()
BaseList2D AnimationLayerRemap ( BaseObject **layer=nullptr)
String   GetTypeName ()
BaseList2D GetMain () const
void  InsertTrackSorted ( CTrack *track)
Bool   AddEventNotification ( BaseList2D *bl, NOTIFY_EVENT eventid, NOTIFY_EVENT_FLAG flags, const BaseContainer *data)
Bool   RemoveEventNotification ( BaseDocument *doc, BaseList2D *bl, NOTIFY_EVENT eventid)
Bool   FindEventNotification ( BaseDocument *doc, BaseList2D *bl, NOTIFY_EVENT eventid)
Bool   SetDescIDState (const DescID &id, DESCIDSTATE descidstate)
DESCIDSTATE   GetDescIDState (const DescID &id, Bool tolerant) const
GeListHead GetOverrideRoot ()
BaseOverride GetFirstOverride ()
GeListHead GetShaderRepositoryRoot ()
GeListHead GetHiddenShaderRoot ()
maxon::NimbusInterface *  GetNimbusRef (const maxon::Id &spaceId) const
maxon::Result < maxon::NimbusInterface * >  GetOrCreateNimbusRef (const maxon::Id &spaceId)
void  RemoveNimbusRef (const maxon::Id &spaceId)
maxon::Result < maxon::HashMap < maxon::Id , maxon::ForwardRef < maxon::NimbusRef > > >  GetAllNimbusRefs () const
Bool   IsNodeBased () const
void  GetMarkerStampEx ( UInt32 *l1, UInt32 *l2)
const GeMarker GetMarker () const
void  SetMarker (const GeMarker &m)
Bool   AddUniqueID ( Int32 appid, const Char *const mem, Int bytes)
Bool   FindUniqueID ( Int32 appid, const Char *&mem, Int &bytes) const
Int32   GetUniqueIDCount () const
Bool   GetUniqueIDIndex ( Int32 idx, Int32 &id, const Char *&mem, Int &bytes) const
Bool   SetAnimatedParameter ( CTrack *track, const DescID &id, const GeData &t_data1, const GeData &t_data2, Float mix, DESCFLAGS_SET flags)
Bool   GetAnimatedParameter (const DescID &id, GeData &t_data1, GeData &t_data2, Float &mix, DESCFLAGS_GET flags)
BaseShader GetFirstShader () const
void  InsertShader ( BaseShader *shader, BaseShader *pred=nullptr)
void  ClearKeyframeSelection ()
Bool   FindKeyframeSelection (const DescID &id)
Bool   SetKeyframeSelection (const DescID &id, Bool selection)
Bool   KeyframeSelectionContent ()
LayerObject GetLayerObject ( BaseDocument *doc)
Bool   SetLayerObject ( LayerObject *layer)
const LayerData GetLayerData ( BaseDocument *doc, Bool rawdata=false)
Bool   SetLayerData ( BaseDocument *doc, const LayerData &data)
GeListHead GetCTrackRoot ()
CTrack GetFirstCTrack ()
CTrack FindCTrack (const DescID &id)
-  Public Member Functions inherited from GeListNode
GeListNode GetNext ()
GeListNode GetPred ()
GeListNode GetDown ()
GeListNode GetUp ()
GeListNode GetDownLast ()
void  InsertBefore ( GeListNode *bl)
void  InsertAfter ( GeListNode *bl)
void  InsertUnder ( GeListNode *bl)
void  InsertUnderLast ( GeListNode *bl)
void  移除 ()
GeListHead GetListHead ()
Int32   GetNodeID ( Int32 index=0) const
template<typename CAST >
const CAST *  GetNodeData ( Int32 index=0) const
template<typename CAST >
CAST *  GetNodeData ( Int32 index=0)
void  SetCustomData ( GeListNode *node)
GeListNode GetCustomData ()
BaseDocument GetDocument ()
Int32   GetBranchInfo ( BranchInfo *info, Int32 max, GETBRANCHINFO flags)
Bool   IsDocumentRelated ()
Int32   GetInfo ()
Bool   GetNBit ( NBIT bit) const
UInt32   GetNBitMask ( Int32 index) const
Bool   ChangeNBit ( NBIT bit, NBITCONTROL bitmode)
-  Public Member Functions inherited from C4DAtom
Int32   GetType () const
Int32   GetRealType () const
Int32   GetDiskType () const
Bool   IsInstanceOf ( Int32 id) const
Int32   GetClassification () const
Bool   消息 ( Int32 type, void *data=nullptr)
Bool   MultiMessage ( MULTIMSG_ROUTE flags, Int32 type, void *data)
C4DAtom GetClone ( COPYFLAGS flags, AliasTrans *trn)
Bool   CopyTo ( C4DAtom *dst, COPYFLAGS flags, AliasTrans *trn)
Bool   读取 ( HyperFile *hf, Int32 id, Int32 level)
Bool   Write ( HyperFile *hf)
Bool   ReadObject ( HyperFile *hf, Bool readheader)
Bool   WriteObject ( HyperFile *hf)
Bool   GetDescription ( 描述 *description, DESCFLAGS_DESC flags)
Bool   GetParameter (const DescID &id, GeData &t_data, DESCFLAGS_GET flags)
Bool   SetParameter (const DescID &id, const GeData &t_data, DESCFLAGS_SET flags)
DynamicDescription GetDynamicDescription ()
Bool   GetEnabling (const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc)
Bool   TranslateDescID (const DescID &id, DescID &res_id, C4DAtom *&res_at)
UInt32   GetDirty ( DIRTYFLAGS flags) const
void  SetDirty ( DIRTYFLAGS flags)
UInt32   GetHDirty ( HDIRTYFLAGS mask) const
void  SetHDirty ( HDIRTYFLAGS mask)
-  Static Public Member Functions inherited from BaseList2D
static BaseList2D Alloc ( Int32 type)
static void  Free ( BaseList2D *&bl)
-  Static Public Attributes inherited from BaseList2D
static const Int32   SETBIT_FLAG_NODIRTY
static const Int32   SETBIT_FLAG_REMOVE

构造函数 & 析构函数文档编制

◆  BaseMaterial()

BaseMaterial () private

◆  ~BaseMaterial()

~ BaseMaterial () private

成员函数文档编制

◆  Alloc()

static BaseMaterial * Alloc ( Int32   type )
static

Allocates a base material. Destroy the allocated base material with Free() 。使用 AutoAlloc to automate the allocation and destruction based on scope.

参数
[in] type The material type: Material Types
返回
The allocated base material, or nullptr if the allocation failed.

◆  Free()

static void Free ( BaseMaterial *&  bl )
static

Destructs base materials allocated with Alloc() 。使用 AutoAlloc to automate the allocation and destruction based on scope.

参数
[in] bl The base material to destruct. If the pointer is nullptr nothing happens. The pointer is assigned nullptr afterwards.

◆  GetNext()

BaseMaterial * GetNext ( void  )

Gets the next material in the list. Convenience version of GeListNode::GetNext() returning a BaseMaterial *.

返回
The next material, or nullptr if there is none. Cinema 4D owns the pointed base material.

◆  GetPred()

BaseMaterial * GetPred ( void  )

Gets the previous material in the list. Convenience version of GeListNode::GetPred() returning a BaseMaterial *.

返回
The previous material, or nullptr if there is none. Cinema 4D owns the pointed base material.

◆  Update()

void Update ( Bool   preview ,
Bool   rttm  
)

Recalculates the material's thumbnail and updates its internal values.

注意
Recalculating the thumbnail/RTTM image is time intensive. It only needs to be done to let the user change the view. The calculations are done asynchronously.
参数
[in] preview true the preview thumbnail will be updated.
[in] rttm true the real time texture map of the material will be recalculated.

◆  GetChannel()

BaseChannel * GetChannel ( Int32   id )

Retrieves the channel associated with a standard Material, such as the color channel or bump channel.

警告
Only works with standard materials of type Mmaterial . For plugin materials this method does nothing and return nullptr .
参数
[in] id The channel type: CHANNEL
返回
The requested channel, or nullptr if there is no such channel or if the material is not a standard Material.

◆  InitTextures()

INITRENDERRESULT InitTextures ( const InitRenderStruct irs )

Initializes the material textures, loading any files required.

参数
[in] irs A struct with information about the upcoming material rendering. The caller owns the pointed struct.
返回
The result of the initialization: INITRENDERRESULT

◆  UnlockTextures()

void UnlockTextures ( )

Unlocks all textures used by the material.

◆  Displace()

void Displace ( VolumeData sd ,
const RayPolyWeight weights  
)

Calls the displacement routine of a material with associated barycentric weights.

注意
The passed VolumeData structure must be fully initialized and must contain a render instance. This can only be achieved by copying/initializing from an existing VolumeData .
参数
[in] sd A volume data to use and modify. The caller owns the pointed VolumeData .
[in] weights 使用 nullptr . Private .

◆  ChangeNormal()

void ChangeNormal ( VolumeData sd )

Calls the bump routine of a material. For plugin materials this is MaterialData::ChangeNormal() .
The call changes BaseVolumeData::bumpn .

注意
The passed VolumeData structure must be fully initialized and contain a render instance. This can only be achieved by copying/initializing from an existing VolumeData .
警告
Normalization is not done by the routine.
参数
[in] sd A volume data to use and modify. The caller owns the pointed VolumeData .

◆  CalcSurface()

void CalcSurface ( VolumeData sd )

Computes the surface properties of the material. For plugin materials this is MaterialData::CalcSurface() .
The call changes BaseVolumeData::col , BaseVolumeData::trans , BaseVolumeData::refl , BaseVolumeData::tray , BaseVolumeData::rray and/or BaseVolumeData::alpha (depending on the parameters).

注意
The passed VolumeData structure must be fully initialized and contain a render instance. This can only be achieved by copying/initializing from an existing VolumeData .
参数
[in] sd A volume data to use and modify. The caller owns the pointed VolumeData .

◆  CalcTransparency()

void CalcTransparency ( VolumeData sd )

Computes the transparency properties of the material. For plugin materials this is MaterialData::CalcTransparency() .
The call changes BaseVolumeData::trans .

注意
The passed VolumeData structure must be fully initialized and contain a render instance. This can only be achieved by copying/initializing from an existing VolumeData .
参数
[in] sd A volume data to use and modify. The caller owns the pointed VolumeData .

◆  CalcAlpha()

void CalcAlpha ( VolumeData sd )

Computes the alpha properties of the material. For plugin materials this is MaterialData::CalcAlpha() .
The call changes BaseVolumeData::alpha .

注意
The passed VolumeData structure must be fully initialized and contain a render instance. This can only be achieved by copying/initializing from an existing VolumeData .
参数
[in] sd A volume data to use and modify. The caller owns the pointed VolumeData .

◆  CalcVolumetric()

void CalcVolumetric ( VolumeData sd )

Computes the color of a volumetric ray in the material. For plugin materials this is MaterialData::CalcVolumetric() .
The call changes VolumeData::col and/or VolumeData::trans .

注意
The passed VolumeData structure must be fully initialized and contain a render instance. This can only be achieved by copying/initializing from an existing VolumeData .
参数
[in] sd A volume data to use and modify. The caller owns the pointed VolumeData .

◆  InitCalculation()

void InitCalculation ( VolumeData sd ,
INITCALCULATION   type  
)

If (and only if) ( GetRenderInfo() & VOLUMEINFO::INITCALCULATION ) is true , then call this function, with the right type , before any of the calculation functions is called.

注意
The passed VolumeData structure must be fully initialized and contain a render instance. This can only be achieved by copying/initializing from an existing VolumeData .
参数
[in] sd A volume data to use and modify. The caller owns the pointed VolumeData .
[in] type Set the calculation type according to the method to call. See the default call order of MaterialData::InitCalculation() .

◆  Compare()

Bool 比较 ( BaseMaterial snd )

Check if the materials are identical.

注意
Only the name of the compared materials can be different.
参数
[in] snd The material to compare with.
返回
true if the materials contents are the same, otherwise false .

◆  GetPreview()

BaseBitmap * GetPreview ( Int32   flags )

Retrieves the preview picture of the material.

参数
[in] flags 0 for the material editor preview, 1 for the viewport preview.
返回
The preview picture. Guaranteed to be valid, i.e. not nullptr .
注意
To check if the preview has been calculated successfully, calling GetBw() on the returned bitmap should give a value superior than 0 .

◆  GetRayIllumination()

RayIllumination * GetRayIllumination ( )

Private .

◆  GetAverageColor()

向量 GetAverageColor ( Int32   channel = -1 )

Gets an average color for the material, based on the material preview.

参数
[in] channel An optional specific channel to get the average for: CHANNEL
返回
The average color.

◆  GetRenderInfo()

VOLUMEINFO GetRenderInfo ( void  )

Retrieves information about what the material requires from the raytracer and what it will return.

返回
The return values are: VOLUMEINFO

◆  HasEditorTransparency()

Bool HasEditorTransparency ( )

Checks if the material supports viewport transparency.

返回
true if the material support viewport transparency, otherwise false .

◆  InitEditorPreviewImage() [1/2]

Bool InitEditorPreviewImage ( Int32   exponent ,
BaseDocument doc ,
BaseThread th ,
Int32   doccolorspace ,
Bool   linearworkflow  
)

Initializes the preview image for the editor. Private .

◆  InitEditorPreviewImage() [2/2]

Bool InitEditorPreviewImage ( BaseBitmap bmp ,
BaseDocument doc ,
BaseThread th ,
Int32   doccolorspace ,
Bool   linearworkflow  
) const

Initializes the preview image for the editor into a given BaseBitmap Private .