RayIllumination Struct Reference

#include <c4d_shader.h>

详细描述

Illumination information for materials.

公共成员函数

  RayIllumination ()

Public Attributes

Float   gi_receive_strength
Float   gi_generate_strength
Float   gi_saturation
Float   gi_generate_saturation
Float   cs_receive_strength
Float   cs_generate_strength
Float   cs_sampleradius
Int32   cs_accuracy
Float   trans_dispersion
Float   trans_accuracy
Int32   trans_minsamples
Int32   trans_maxsamples
Float   refl_dispersion
Float   refl_accuracy
Int32   refl_minsamples
Int32   refl_maxsamples

构造函数 & 析构函数文档编制

◆  RayIllumination()

RayIllumination ( )

Default constructor.

由于
R17.032

Member Data Documentation

◆  gi_receive_strength

Float gi_receive_strength

GI receive strength.

◆  gi_generate_strength

Float gi_generate_strength

GI generate strength.

◆  gi_saturation

Float gi_saturation

GI saturation.

◆  gi_generate_saturation

Float gi_generate_saturation

GI generate saturation.

◆  cs_receive_strength

Float cs_receive_strength

Caustics strength.

◆  cs_generate_strength

Float cs_generate_strength

Caustics generate strength.

◆  cs_sampleradius

Float cs_sampleradius

Caustics sample radius.

◆  cs_accuracy

Int32 cs_accuracy

Caustics accuracy.

◆  trans_dispersion

Float trans_dispersion

Transparency dispersion.

◆  trans_accuracy

Float trans_accuracy

Transparency accuracy.

◆  trans_minsamples

Int32 trans_minsamples

Transparency minimum number of samples.

◆  trans_maxsamples

Int32 trans_maxsamples

Transparency maximum number of samples.

◆  refl_dispersion

Float refl_dispersion

Reflection dispersion.

◆  refl_accuracy

Float refl_accuracy

Reflection accuracy.

◆  refl_minsamples

Int32 refl_minsamples

Reflection minimum number of samples.

◆  refl_maxsamples

Int32 refl_maxsamples

Reflection maximum number of samples.