详细描述

BaseList2D bits.

另请参阅
BaseList2D::SetBit BaseList2D::GetBit BaseList2D::DelBit BaseList2D::ToggleBit
BaseList2D::GetAllBits BaseList2D::SetAllBits

Active bits

#define  BIT_ACTIVE
#define  BIT_ACTIVE2
#define  BIT_ACTIVE3

Material Bits

#define  BIT_MATMARK
#define  BIT_ENABLEPAINT
#define  BIT_RECALCPREVIEW
#define  BIT_MFOLD
#define  BIT_BP_FOLDLAYERS

Object Bits

#define  BIT_IGNOREDRAW
#define  BIT_OFOLD
#define  BIT_CONTROLOBJECT
#define  BIT_RECMARK
#define  BIT_IGNOREDRAWBOX
#define  BIT_EDITOBJECT
#define  BIT_ACTIVESELECTIONDRAW
#define  BIT_TEMPDRAW_VISIBLE_CACHECHILD
#define  BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD
#define  BIT_TEMPDRAW_VISIBLE_CHILD
#define  BIT_HIGHLIGHT
#define  BIT_FORCE_UNOPTIMIZED

Track Bits

#define  BIT_TRACKPROCESSED
#define  BIT_ANIM_OFF
#define  BIT_ANIM_SOLO
#define  BIT_ANIM_CONSTANTVELOCITY

Videopost Bits

#define  BIT_VPDISABLED

Document Bits

#define  BIT_DOCUMENT_CHECKREWIND

RenderData Bits

#define  BIT_ACTIVERENDERDATA

Macro Definition Documentation

◆  BIT_ACTIVE

#define BIT_ACTIVE

Active.

◆  BIT_ACTIVE2

#define BIT_ACTIVE2

Private .

◆  BIT_ACTIVE3

#define BIT_ACTIVE3

Private .

由于
R17.032

◆  BIT_MATMARK

#define BIT_MATMARK

Marked material.

◆  BIT_ENABLEPAINT

#define BIT_ENABLEPAINT

Enable painting.

◆  BIT_RECALCPREVIEW

#define BIT_RECALCPREVIEW

Recalculate preview.

◆  BIT_MFOLD

#define BIT_MFOLD

Folded in material manager.

◆  BIT_BP_FOLDLAYERS

#define BIT_BP_FOLDLAYERS

Fold layers in material manager.

◆  BIT_IGNOREDRAW

#define BIT_IGNOREDRAW

Ignore object during draw.

◆  BIT_OFOLD

#define BIT_OFOLD

Folded in a Treeview (e.g. the Layer Manager, for the Object Manager, see NBIT .

◆  BIT_CONTROLOBJECT

#define BIT_CONTROLOBJECT

Internal bit set by generators.

◆  BIT_RECMARK

#define BIT_RECMARK

Help bit for recursive operations. Private .

◆  BIT_IGNOREDRAWBOX

#define BIT_IGNOREDRAWBOX

Ignore object drawing box.

◆  BIT_EDITOBJECT

#define BIT_EDITOBJECT

Edit object from SDS. Private .

◆  BIT_ACTIVESELECTIONDRAW

#define BIT_ACTIVESELECTIONDRAW

Draw active selection.

◆  BIT_TEMPDRAW_VISIBLE_CACHECHILD

#define BIT_TEMPDRAW_VISIBLE_CACHECHILD

Temp bit for faster redraw. Private .

◆  BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD

#define BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD

Temp bit for faster redraw. Private .

◆  BIT_TEMPDRAW_VISIBLE_CHILD

#define BIT_TEMPDRAW_VISIBLE_CHILD

Temp bit for faster redraw. Private .

◆  BIT_HIGHLIGHT

#define BIT_HIGHLIGHT

Object highlighted in viewport. Private .

◆  BIT_FORCE_UNOPTIMIZED

#define BIT_FORCE_UNOPTIMIZED

Do not optimize the points of a polygon object during OpenGL redraw. Private .

◆  BIT_TRACKPROCESSED

#define BIT_TRACKPROCESSED

Track has been processed, avoid recursions.

◆  BIT_ANIM_OFF

#define BIT_ANIM_OFF

Inactive sequence.

◆  BIT_ANIM_SOLO

#define BIT_ANIM_SOLO

Solo track.

◆  BIT_ANIM_CONSTANTVELOCITY

#define BIT_ANIM_CONSTANTVELOCITY

Constant velocity.

◆  BIT_VPDISABLED

#define BIT_VPDISABLED

Videopost is disabled.

◆  BIT_DOCUMENT_CHECKREWIND

#define BIT_DOCUMENT_CHECKREWIND

Document needs to check for a rewind.

◆  BIT_ACTIVERENDERDATA

#define BIT_ACTIVERENDERDATA

Active render data.