详细描述
BaseList2D
bits.
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另请参阅
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BaseList2D::SetBit
BaseList2D::GetBit
BaseList2D::DelBit
BaseList2D::ToggleBit
BaseList2D::GetAllBits
BaseList2D::SetAllBits
Macro Definition Documentation
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BIT_ACTIVE
Active.
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BIT_ACTIVE2
Private
.
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BIT_ACTIVE3
Private
.
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由于
-
R17.032
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BIT_MATMARK
Marked material.
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BIT_ENABLEPAINT
Enable painting.
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BIT_RECALCPREVIEW
#define BIT_RECALCPREVIEW
|
Recalculate preview.
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BIT_MFOLD
Folded in material manager.
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BIT_BP_FOLDLAYERS
#define BIT_BP_FOLDLAYERS
|
Fold layers in material manager.
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BIT_IGNOREDRAW
Ignore object during draw.
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BIT_OFOLD
Folded in a Treeview (e.g. the Layer Manager, for the Object Manager, see
NBIT
.
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BIT_CONTROLOBJECT
#define BIT_CONTROLOBJECT
|
Internal bit set by generators.
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BIT_RECMARK
Help bit for recursive operations.
Private
.
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BIT_IGNOREDRAWBOX
#define BIT_IGNOREDRAWBOX
|
Ignore object drawing box.
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BIT_EDITOBJECT
Edit object from SDS.
Private
.
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BIT_ACTIVESELECTIONDRAW
#define BIT_ACTIVESELECTIONDRAW
|
Draw active selection.
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BIT_TEMPDRAW_VISIBLE_CACHECHILD
#define BIT_TEMPDRAW_VISIBLE_CACHECHILD
|
Temp bit for faster redraw.
Private
.
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BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD
#define BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD
|
Temp bit for faster redraw.
Private
.
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BIT_TEMPDRAW_VISIBLE_CHILD
#define BIT_TEMPDRAW_VISIBLE_CHILD
|
Temp bit for faster redraw.
Private
.
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BIT_HIGHLIGHT
Object highlighted in viewport.
Private
.
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BIT_FORCE_UNOPTIMIZED
#define BIT_FORCE_UNOPTIMIZED
|
Do not optimize the points of a polygon object during OpenGL redraw.
Private
.
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BIT_TRACKPROCESSED
#define BIT_TRACKPROCESSED
|
Track has been processed, avoid recursions.
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BIT_ANIM_OFF
Inactive sequence.
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BIT_ANIM_SOLO
Solo track.
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BIT_ANIM_CONSTANTVELOCITY
#define BIT_ANIM_CONSTANTVELOCITY
|
Constant velocity.
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BIT_VPDISABLED
Videopost is disabled.
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BIT_DOCUMENT_CHECKREWIND
#define BIT_DOCUMENT_CHECKREWIND
|
Document needs to check for a rewind.
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BIT_ACTIVERENDERDATA
#define BIT_ACTIVERENDERDATA
|
Active render data.