Effector_PassData Struct Reference

#include <c4d_baseeffectordata.h>

详细描述

Message struct for the MSG_EXECUTE_EFFECTOR message.
Either op or md must be filled, and weight should be normally set to 1.0 .

公共成员函数

  Effector_PassData ()

Public Attributes

BaseObject op
MoData md
Float   weight
BaseThread thread

构造函数 & 析构函数文档编制

◆  Effector_PassData()

Effector_PassData ( )

Default constructor.

Member Data Documentation

◆  op

BaseObject * op

The object that the MoData belongs to. Used for its matrix.

◆  md

MoData * md

The motion data to be modified.

◆  weight

Float weight

An additional strength value for the effector. The result is weight * effectors_own_strength * its_falloff * effector_values = end_strength of effect on any particular particle.

◆  thread

BaseThread * thread

The thread the effector is being executed in.