#include <c4d_baseeffectordata.h>
Message struct for the
MSG_EXECUTE_EFFECTOR
message.
Either
op
or
md
must be filled, and
weight
should be normally set to
1.0
.
公共成员函数 |
|
Effector_PassData () |
Public Attributes |
|
BaseObject * | op |
MoData * | md |
Float | weight |
BaseThread * | thread |
Effector_PassData | ( | ) |
Default constructor.
BaseObject * op |
The object that the MoData belongs to. Used for its matrix.
MoData * md |
The motion data to be modified.
Float weight |
An additional strength value for the effector. The result is weight * effectors_own_strength * its_falloff * effector_values = end_strength of effect on any particular particle.
BaseThread * thread |
The thread the effector is being executed in.