#include <c4d_baseeffectordata.h>
Message struct for the
MSG_EXECUTE_EFFECTOR
message.
Either
op
or
md
must be filled, and
weight
should be normally set to
1.0
.
公共成员函数 |
|
| Effector_PassData () | |
Public Attributes |
|
| BaseObject * | op |
| MoData * | md |
| Float | weight |
| BaseThread * | thread |
| Effector_PassData | ( | ) |
Default constructor.
| BaseObject * op |
The object that the MoData belongs to. Used for its matrix.
| MoData * md |
The motion data to be modified.
| Float weight |
An additional strength value for the effector. The result is weight * effectors_own_strength * its_falloff * effector_values = end_strength of effect on any particular particle.
| BaseThread * thread |
The thread the effector is being executed in.