#include <c4d_baseeffectordata.h>
Structure for passing MoData around.
公共成员函数 |
|
GetMoDataMessage () | |
~GetMoDataMessage () | |
MoData * | 发行 (void) |
Public Attributes |
|
MoData * | modata |
Int32 | index |
Bool | user_owned |
GetMoDataMessage | ( | ) |
Default constructor.
~ GetMoDataMessage | ( | ) |
Destructor.
MoData * Release | ( | void | ) |
Releases the MoData to the user. The user must then free the result afterward.
MoData * modata |
The returned MoData .
Int32 index |
The index of the modata.
There can be multiple
MoData
on an object; e.g. the Text object for instance has 4
MoData
, one for the whole, then for lines, words and finally characters.
Can be used to retrieve the other
MoData
from the motion data tag. Should be usually set to
0
.
Bool user_owned |
The modata is either owned by Cinema 4D or by the user. If it is user owned then the user must free the modata.