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C4D R23.110 C++ SDK
RayHemisphere Struct Reference
#include <c4d_raytrace.h>
详细描述
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另请参阅
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RayHemiSample
构造函数 & 析构函数文档编制
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RayHemisphere()
Default constructor.
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由于
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R17.032
Member Data Documentation
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size_m
[READ ONLY] Width of the samples array (2D array of samples mapped into hemisphere).
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size_n
[READ ONLY] Height of the samples array (2D array of samples mapped into hemisphere).
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depth
[READ ONLY] The indirect depth.
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count_hs
[READ ONLY] Hemispherical sampling counts.
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count_area
[READ ONLY] Area sampling counts.
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count_sky
[READ ONLY] Sky sampling counts.
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sample_hs
[READ ONLY] Enable hemispherical sampling.
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sample_area
[READ ONLY] Enable area sampling.
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sample_sky
[READ ONLY] Enable sky sampling.
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no_hs
[READ ONLY] Do not compute hemispherical sampling.
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no_area
[READ ONLY] Do not compute area sampling.
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no_sky
[READ ONLY] Do not compute sky sampling.
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gradients
[READ ONLY] Compute gradients.
samples
is not valid unless this is
true
.
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per_pixel
[READ ONLY] The call is used in per-pixel mode.
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radiance_area
[READ ONLY] The call is used when computing area radiance for radiance maps.
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radiance_sky
[READ ONLY] The call is used when computing sky radiance for radiance maps.
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ao_only
[READ ONLY] Compute only the AO.
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ao_dist_min
[READ ONLY] AO minimum distance.
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ao_dist_max
[READ ONLY] AO maximum distance.
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ao_trans
[READ ONLY] AO transparency.
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ao_self
[READ ONLY] Self shadowing only AO.
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color
[WRITE] The computed indirect illumination when gradients are not used.
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cache_mode
[READ ONLY] GI caching mode.
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cache_dist
[WRITE] GI cache distance.
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cache_r
[WRITE] GI cache.
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cache_r_real
[WRITE] GI cache.
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details
[READ ONLY] Compute the details enhancement for GI.
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details_found
[WRITE] Found details enhancement.
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details_radius
[READ ONLY] Details enhancement radius.
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details_ratios
[WRITE] Details enhancement quality ratios.
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details_sum
[WRITE] Details enhancement sum.
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samples
[READ ONLY] Indirect illumination samples.
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由于
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R17.032