RayLightShadow Struct Reference

#include <c4d_raytrace.h>

Public Attributes

Float   density
向量   color
Bool   transparency
Bool   clippinginfluence
Int32   mapsizex
Int32   mapsizey
Float   bias
Bool   absolute
Int32   sampleradius
Float   parallelwidth
Bool   outline
Bool   shadowcone
Float   coneangle
Bool   softcone
Float   accuracy
Int32   minsamples
Int32   maxsamples
Bool   highquality
Int32   samplingBoost

Protected Member Functions

  RayLightShadow ()

构造函数 & 析构函数文档编制

◆  RayLightShadow()

RayLightShadow ( )
protected

Member Data Documentation

◆  density

Float density

The shadow density.

◆  color

向量 color

The shadow color.

◆  transparency

Bool transparency

true if the shadow supports transparency.

◆  clippinginfluence

Bool clippinginfluence

true to evaluate clipping areas.

◆  mapsizex

Int32 mapsizex

The soft shadow map horizontal resolution.

◆  mapsizey

Int32 mapsizey

The soft shadow map vertical resolution.

◆  bias

Float bias

The soft shadow bias.

◆  absolute

Bool absolute

The absolute bias.

◆  sampleradius

Int32 sampleradius

The soft shadow sample radius.

◆  parallelwidth

Float parallelwidth

The soft shadow parallel width.

◆  outline

Bool outline

The outline soft shadow.

◆  shadowcone

Bool shadowcone

The soft shadow cone.

◆  coneangle

Float coneangle

The soft shadow cone angle.

◆  softcone

Bool softcone

true for soft falloff at the edges.

◆  accuracy

Float accuracy

The area shadow accuracy.

◆  minsamples

Int32 minsamples

The area shadow min samples.

◆  maxsamples

Int32 maxsamples

The area shadow max samples.

◆  highquality

Bool highquality

The soft shadow omni light is calculated with the best quality.

◆  samplingBoost

Int32 samplingBoost

The soft shadow sampling boost.