#include <c4d_raytrace.h>
构造函数 & 析构函数文档编制
◆
RayParameter()
Member Data Documentation
◆
xres
Image horizontal resolution.
◆
yres
Image vertical resolution.
◆
left
Left offset for the marquee render.
◆
top
Top offset for the marquee render.
◆
right
Right offset for the marquee render.
◆
bottom
Bottom offset for the marquee render.
◆
pixelaspect
Aspect ratio of pixels.
◆
antialiasing
Antialiasing level:
ANTI
.
◆
oversample
Antialiasing oversampling (
1
or
16
).
◆
reflection
Reflection level (
0
: none,
1
: floor and sky,
2
: full).
◆
transparency
Transparency level (
0
: none,
1
: no refraction,
2
: full).
◆
shadow
Enable shadows.
◆
onlysoftshadow
Limit shadows to soft shadows only.
◆
raydepth
Maximum ray depth.
◆
reflectiondepth
Maximum reflection depth.
◆
shadowdepth
Maximum ray depth for shadow calculations.
◆
threshold
Minimum intensity of a ray.
◆
gi_reflectivecaustics
Bool
gi_reflectivecaustics
|
Enable reflective caustics for GI.
◆
gi_refractivecaustics
Bool
gi_refractivecaustics
|
Enable refractive caustics for GI.
◆
field
Field rendering:
FIELD
.
◆
volumetriclighting
Enable volumetric effects.
◆
straightalpha
Straight alpha.
◆
textures
Textures.
◆
textureerror
Stop if texture error.
◆
enable_blurry
Enable blurry.
◆
dithering
True color dithering.
◆
gi_enablediffuse
Enable radiosity diffuse option.
◆
gi_prepass
Radiosity prepass.
◆
cs_enablecaustics
Enable caustics.
◆
cs_enablevolumecaustics
Bool
cs_enablevolumecaustics
|
Enable volume caustics.
◆
aa_filter
Antialiasing filter.
◆
aa_threshold
Antialiasing threshold.
◆
aa_minlevel
Antialiasing minimum level.
◆
aa_maxlevel
Antialiasing maximum level.
◆
aa_useobject
Enable local antialiasing.
◆
aa_globalmip
Global MIP scale.
◆
renderflags
Render flags passed to
RenderDocument()
:
RENDERFLAGS
◆
showhud
Show head up display.
◆
cacheshadowmaps
Enable shadow map caching.
◆
enablespd
Enable sub-polygon displacement.
◆
global_brightness
Global brightness.
◆
apply_ambientocclusion
Bool
apply_ambientocclusion
|
Apply ambient occlusion.
◆
aa_considermultipasses
Bool
aa_considermultipasses
|
Antialiasing consider multi-passes.
◆
linear_workflow
Enable Linear Workflow.
◆
colorspacetransformation
Color space transformation:
COLORSPACETRANSFORMATION
.
◆
unitscale
Unit scale.
1.0
unit equals 'unitscale' meters in real life.
◆
aa_filtersizex
Antialiasing filter width.
◆
aa_filtersizey
Antialiasing filter height.
◆
aa_customfiltersize
Enable custom antialiasing filter size.
◆
aa_clipnegative
Enable negative antialiasing clipping.
◆
gi_ambientocclusion
GI computes AO.
◆
gi_radiance_enabled
GI computes radiance maps.
◆
gi_radiance_mode
GI radiance mode.
◆
gi_radiance_samples
Int32
gi_radiance_samples
|
GI radiance samples.
◆
gi_radiance_density
Float
gi_radiance_density
|
GI radiance density.
◆
lock_noise
Enable identical noise distribution.
◆
enable_sss
Enable subsurface scattering.
◆
gi_radiance_intensity
Float
gi_radiance_intensity
|
GI radiance intensity.
◆
gi_radiance_saturation
Float
gi_radiance_saturation
|
GI radiance saturation.
◆
gi_lightmapping_enabled
Bool
gi_lightmapping_enabled
|
GI computes light mapping.
◆
gi_lightmapping_direct
Bool
gi_lightmapping_direct
|
GI computes light mapping direct.
◆
gi_lightmapping_prepass
Bool
gi_lightmapping_prepass
|
GI computes light mapping prepass.
◆
gi_lightmapping_mode
Int32
gi_lightmapping_mode
|
GI light mapping mode.
◆
net_caches_sss
NET caches SSS.
◆
net_caches_ao
NET caches AO.
◆
net_caches_gi
NET caches GI.
◆
net_caches_rm
NET caches radiance mapping.
◆
net_caches_lm
NET caches light mapping.