#include <c4d_raytrace.h>
Contains the computed radiance values for front and back of each polygon.
The color is computed on demand, so if a certain texel is never seen it contains the value of
Vector32
(0.0, 0.0, -1.0).
公共成员函数 |
|
| RayRadiancePoly () | |
| RayRadiancePoly ( RayRadiancePoly &&src) | |
Public Attributes |
|
| maxon::BaseArray < RadiancePolyFrontBack > | map_front_back |
| Int32 | size_u |
| Int32 | size_v |
| RayRadiancePoly | ( | ) |
Default constructor.
| RayRadiancePoly | ( | RayRadiancePoly && | src | ) |
Copy constructor.
| [in] | src | The source RayRadiancePoly . |
| maxon::BaseArray < RadiancePolyFrontBack > map_front_back |
Radiance values for the front and back of the polygon.
| Int32 size_u |
Size U.
| Int32 size_v |
Size V.