#include <c4d_shader.h>
Message struct for the
MSG_RENAMETEXTURES
message. This message is broadcast to all scene elements when a bitmap image was renamed (e.g. by Make Project or by
BodyPaint 3D
) and all shaders etc. need to adjust the name.
If something is adjusted then
changecnt
must be increased.
公共成员函数 |
|
RenameTextureMessage () |
Public Attributes |
|
Filename | oldname |
Filename | newname |
BaseDocument * | doc |
Int32 | changecnt |
Bool | noundo |
RenameTextureMessage | ( | ) |
Default constructor.
Filename oldname |
Old filename.
Filename newname |
New filename.
BaseDocument * doc |
Document.
Int32 changecnt |
Change count. Increase this if to adjust a value.
Bool noundo |
Set this to
true
when sending
MSG_RENAMETEXTURES
to stop an undo getting added when filenames (textures etc.) are renamed.
Also check this when receiving
MSG_RENAMETEXTURES
(e.g. morphs/Xrefs check for this message to rename their external filenames).