#include <c4d_baselist.h>
公共成员函数 |
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AssetEntry (const Filename &filename, const maxon::String &assetname, Int32 channelId, Bool netRequestOnDemand) | |
AssetEntry (const Filename &filename, const maxon::String &assetname, Int32 channelId, Bool netRequestOnDemand, BaseList2D *owner, Bool exists, Int32 paramId, const maxon::CString &nodePath, const maxon::Id &nodeSpace, BaseOverride *parentOverride) |
AssetEntry | ( | const Filename & | filename , |
const maxon::String & | assetname , | ||
Int32 | channelId , | ||
Bool | netRequestOnDemand | ||
) |
Constructor.
[in] | filename | The asset filename. |
[in] | assetname | The asset name. |
[in] | channelId | The asset channel ID. |
[in] | netRequestOnDemand | NET request on demand. |
AssetEntry | ( | const Filename & | filename , |
const maxon::String & | assetname , | ||
Int32 | channelId , | ||
Bool | netRequestOnDemand , | ||
BaseList2D * | owner , | ||
Bool | exists , | ||
Int32 | paramId , | ||
const maxon::CString & | nodePath , | ||
const maxon::Id & | nodeSpace , | ||
BaseOverride * | parentOverride | ||
) |
Filename _filename |
The asset filename.
String _assetname |
The asset name.
Int32 _channelId |
The asset channel ID.
Bool _netRequestOnDemand |
NET request on demand.
BaseList2D * _owner |
The owner object.
Bool _exists |
If the asset could be found.
Int32 _paramId |
The parameter ID.
maxon::CString _nodePath |
The node path of the port the asset is assigned to in case of a nimbus material.
maxon::Id _nodeSpace |
The node space id in case of a nimbus material.
BaseOverride * _override |
The override containing the owner of the asset if it's not in the current take.