#include <customgui_priority.h>
Priority custom GUI (
CUSTOMGUI_PRIORITY
).
Here are the settings:
PRIORITY_CUSTOMGUISETTINGS
公共成员函数 |
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Bool | SetValue ( Int32 lValueID, const GeData &data) |
GeData | GetValue ( Int32 lValueID) const |
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Int32 | GetWidth () |
Int32 | GetHeight () |
void | Redraw () |
Bool | LayoutChanged () |
Bool | 激活 () |
Bool | SetDefaultForResEdit () |
Bool | SetData (const TriState < GeData > &tristate) |
TriState < GeData > | GetData () |
void | SetLayoutMode ( Int32 mode) |
Int32 | GetLayoutMode () |
Bool | SupportLayoutSwitch () |
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Int32 | GetWidth ( Int32 plugid) |
Int32 | GetHeight ( Int32 plugid) |
void | Redraw ( Int32 plugid) |
Bool | LayoutChanged ( Int32 plugid) |
Bool | 激活 ( Int32 plugid) |
Bool | SetDefaultForResEdit ( Int32 plugid) |
Bool | SetData ( Int32 plugid, const TriState < GeData > &tristate) |
TriState < GeData > | GetData ( Int32 plugid) |
void | SetLayoutMode ( Int32 plugid, Int32 mode) |
Int32 | GetLayoutMode ( Int32 plugid) |
Bool | SupportLayoutSwitch ( Int32 plugid) |
私有成员函数 |
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PriorityCustomGui () | |
~PriorityCustomGui () |
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Bool SetValue | ( | Int32 | lValueID , |
const GeData & | data | ||
) |
Sets a priority value.
[in] | lValueID | The value ID: PRIORITYVALUE |
[in] | data | The new value data. |
GeData GetValue | ( | Int32 | lValueID | ) | const |
Gets a priority value.
[in] | lValueID | The value ID: PRIORITYVALUE |