#include <customgui_priority.h>
Priority custom GUI (
CUSTOMGUI_PRIORITY
).
Here are the settings:
PRIORITY_CUSTOMGUISETTINGS
公共成员函数 |
|
| Bool | SetValue ( Int32 lValueID, const GeData &data) |
| GeData | GetValue ( Int32 lValueID) const |
Public Member Functions inherited from
BaseCustomGui< 1009364 >
|
|
| Int32 | GetWidth () |
| Int32 | GetHeight () |
| void | Redraw () |
| Bool | LayoutChanged () |
| Bool | 激活 () |
| Bool | SetDefaultForResEdit () |
| Bool | SetData (const TriState < GeData > &tristate) |
| TriState < GeData > | GetData () |
| void | SetLayoutMode ( Int32 mode) |
| Int32 | GetLayoutMode () |
| Bool | SupportLayoutSwitch () |
Public Member Functions inherited from
_BaseCustomGui
|
|
| Int32 | GetWidth ( Int32 plugid) |
| Int32 | GetHeight ( Int32 plugid) |
| void | Redraw ( Int32 plugid) |
| Bool | LayoutChanged ( Int32 plugid) |
| Bool | 激活 ( Int32 plugid) |
| Bool | SetDefaultForResEdit ( Int32 plugid) |
| Bool | SetData ( Int32 plugid, const TriState < GeData > &tristate) |
| TriState < GeData > | GetData ( Int32 plugid) |
| void | SetLayoutMode ( Int32 plugid, Int32 mode) |
| Int32 | GetLayoutMode ( Int32 plugid) |
| Bool | SupportLayoutSwitch ( Int32 plugid) |
私有成员函数 |
|
| PriorityCustomGui () | |
| ~PriorityCustomGui () | |
|
|
| Bool SetValue | ( | Int32 | lValueID , |
| const GeData & | data | ||
| ) |
Sets a priority value.
| [in] | lValueID | The value ID: PRIORITYVALUE |
| [in] | data | The new value data. |
| GeData GetValue | ( | Int32 | lValueID | ) | const |
Gets a priority value.
| [in] | lValueID | The value ID: PRIORITYVALUE |