#include <c4d_snapdata.h>
Structure for holding and returning information about the result of a snap and the point that has been snapped to.
公共成员函数 |
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SnapPoint () | |
~SnapPoint () |
Public Attributes |
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矩阵 | mat |
BaseList2D * | target |
Int32 | component |
SnapPoint | ( | ) |
Default constructor.
~ SnapPoint | ( | ) |
Destructor.
矩阵 mat |
The result position of the snap.
BaseList2D * target |
The target object being snapped to.
Int32 component |
The component ID being snapped to (e.g. polygon, edge, point, line point).