#include <customgui_soundeffector.h>
SoundData custom GUI ( CUSTOMGUI_SOUNDEFFECTOR ) for SoundData.
公共成员函数 |
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Bool | SetGUIOwnerOverride ( BaseList2D *bl) |
BaseList2D * | GetGUIOwnerOverride ( BaseDocument *doc) const |
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Int32 | GetWidth () |
Int32 | GetHeight () |
void | Redraw () |
Bool | LayoutChanged () |
Bool | 激活 () |
Bool | SetDefaultForResEdit () |
Bool | SetData (const TriState < GeData > &tristate) |
TriState < GeData > | GetData () |
void | SetLayoutMode ( Int32 mode) |
Int32 | GetLayoutMode () |
Bool | SupportLayoutSwitch () |
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Int32 | GetWidth ( Int32 plugid) |
Int32 | GetHeight ( Int32 plugid) |
void | Redraw ( Int32 plugid) |
Bool | LayoutChanged ( Int32 plugid) |
Bool | 激活 ( Int32 plugid) |
Bool | SetDefaultForResEdit ( Int32 plugid) |
Bool | SetData ( Int32 plugid, const TriState < GeData > &tristate) |
TriState < GeData > | GetData ( Int32 plugid) |
void | SetLayoutMode ( Int32 plugid, Int32 mode) |
Int32 | GetLayoutMode ( Int32 plugid) |
Bool | SupportLayoutSwitch ( Int32 plugid) |
Private Constructor/Destructor |
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SoundEffectorCustomGui () | |
~SoundEffectorCustomGui () |
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Bool SetGUIOwnerOverride | ( | BaseList2D * | bl | ) |
Sets the GUI owner that receives the sound track.
[in] | bl | The GUI owner. |
BaseList2D * GetGUIOwnerOverride | ( | BaseDocument * | doc | ) | const |
Retrieves the GUI owner.
[in] | doc | The document. |