#include <c4d_baselist.h>
Message struct for the
MSG_MULTI_MARKMATERIALS
message.
This is an example of how to handle the message:
公共成员函数 |
|
MarkMaterials () |
Public Attributes |
|
BaseMaterial * | omat |
BaseMaterial * | nmat |
MarkMaterials | ( | ) |
Default constructor.
BaseMaterial * omat |
Original material. Cinema 4D owns the pointed material.
BaseMaterial * nmat |
New material. Cinema 4D owns the pointed material.