c4d_raytrace.h File Reference

Classes

struct   RayPolygon
struct   ObjectRestriction
struct   RayObjectInstanceData
struct   RayObject
struct   PolyVector
struct   RayPolyWeight
struct   RayLightNoise
struct   RayLightCaustics
struct   RayLightShadow
struct   RayLightVisible
struct   RayLight
struct   RayParameter
struct   RayEnvironment
struct   RayCamera
struct   SurfaceData
struct   RayLightComponent
struct   RayLightCache
struct   RaySampler
struct   RayHemiSample
struct   RayHemisphere
struct   RadiancePolyFrontBack
struct   RayRadiancePoly
struct   RayRadianceObject
struct   PixelFragment
struct   IlluminanceSurfacePointData
struct   RayMotionNormal
struct   RayMotionPolyNormal
struct   RayMotionMatrixData
struct   RayMotionMatrix
struct   RayMotionTextureFrame
struct   RayMotionTexture
struct   RayMotionObject
struct   RayMotionLightFrame
struct   RayMotionLight
struct   RayMotionCameraFrame
struct   RayMotionCamera

Macros

#define  P_SPHERICAL
#define  P_CYLINDRICAL
#define  P_FLAT
#define  P_CUBIC
#define  P_FRONTAL
#define  P_SPATIAL
#define  P_UVW
#define  P_SHRINKWRAP
#define  P_CAMERAMAP
#define  P_VOLUMESHADER
#define  O_FLOOR
#define  O_SKY
#define  O_SPHERE
#define  O_POLYGON
#define  FIELD_NONE
#define  FIELD_EVEN
#define  FIELD_ODD
#define  DOF_NONE
#define  DOF_BOTH
#define  DOF_FRONT
#define  DOF_BACK
#define  ANTI_NONE
#define  ANTI_GEOMETRY
#define  ANTI_BEST
#define  CAMERA_PERSPECTIVE
#define  CAMERA_PARALLEL
#define  CAMERA_AXONOMETRIC
#define  CAMERA_VRPANORAMA
#define  CAMERA_CUSTOMLENS
#define  CAMERA_CUSTOMLENS_LENSDISTORT
#define  CAMERA_SPHERICAL
#define  RT_LT_OMNI
#define  RT_LT_SPOT
#define  RT_LT_SPOTRECT
#define  RT_LT_DISTANT
#define  RT_LT_PARALLEL
#define  RT_LT_PARSPOT
#define  RT_LT_PARSPOTRECT
#define  RT_LT_AREA
#define  RT_LT_PHOTOMETRIC
#define  RT_LT_AMBIENT
#define  RT_LT_DEFAULT
#define  RT_SHADOW_NONE
#define  RT_SHADOW_SOFT
#define  RT_SHADOW_HARD
#define  RT_SHADOW_AREA
#define  RT_VL_NONE
#define  RT_VL_VISIBLE
#define  RT_VL_VOLUMETRIC
#define  RT_VL_INVVOLUMETRIC
#define  RT_FALLOFF_NONE
#define  RT_FALLOFF_INVERSE_CLAMPED
#define  RT_FALLOFF_SQUARE_CLAMPED
#define  RT_FALLOFF_LINEAR
#define  RT_FALLOFF_INVERSE
#define  RT_FALLOFF_SQUARE
#define  RT_FALLOFF_STEP
#define  RT_VN_NONE
#define  RT_VN_ILLUM
#define  RT_VN_VISIB
#define  RT_VN_BOTH
#define  RT_VN_NOISE
#define  RT_VN_SOFTTURBULENCE
#define  RT_VN_HARDTURBULENCE
#define  RT_VN_WAVYTURBULENCE
#define  RAY_PARAMETER
#define  RAY_ENVIRONMENT
#define  RAY_CAMERA
#define  RAY_SKY
#define  RAY_FOREGROUND
#define  RAY_BACKGROUND
#define  OVERSAMPLING
#define  RAYPOLYSTATE_TRIANGLE
#define  RAYPOLYSTATE_QUADRANGLE
#define  RAYPOLYSTATE_SPLIT
#define  LIGHTRESTRICTION_NODIFFUSE
#define  LIGHTRESTRICTION_NOSPECULAR
#define  LIGHTRESTRICTION_NOSHADOW
#define  OBJECTRESTRICTION_TRANSPARENCY
#define  OBJECTRESTRICTION_REFRACTION
#define  OBJECTRESTRICTION_REFLECTION
#define  OBJECTRESTRICTION_AO
#define  RAY_MOTION_MATRIX
#define  RAY_MOTION_POINTS
#define  RAY_MOTION_COPIES
#define  RAY_MOTION_DUPLICATE
#define  RAY_MOTION
#define  RAY_MOTION_LIGHT_MATRIX
#define  RAY_MOTION_LIGHT_MATRIX_INV
#define  RAY_MOTION_LIGHT_MATRIX_DISTORTED
#define  RAY_MOTION_LIGHT_MATRIX_NOISE
#define  RAY_MOTION_LIGHT_MATRIX_AREA_OBJECT
#define  RAY_MOTION_LIGHT_MATRIX_LAST
#define  RAY_MOTION_LIGHT_VECTOR_COLOR
#define  RAY_MOTION_LIGHT_VECTOR_AREA_RADIUS
#define  RAY_MOTION_LIGHT_VECTOR_NOISE_SCALE
#define  RAY_MOTION_LIGHT_VECTOR_NOISE_WIND
#define  RAY_MOTION_LIGHT_VECTOR_SHADOW_COLOR
#define  RAY_MOTION_LIGHT_VECTOR_VISIBLE_COLOR
#define  RAY_MOTION_LIGHT_VECTOR_LAST
#define  RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_INNER
#define  RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_OUTER
#define  RAY_MOTION_LIGHT_FLOAT_SPOT_ASPECT_RATIO
#define  RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_INNER
#define  RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_OUTER
#define  RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_INNER
#define  RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_OUTER
#define  RAY_MOTION_LIGHT_FLOAT_FALLOFF_ENERGY_LEVEL
#define  RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_FROM
#define  RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_TO
#define  RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_FROM
#define  RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_TO
#define  RAY_MOTION_LIGHT_FLOAT_AREA_FALLOFF_ANGLE
#define  RAY_MOTION_LIGHT_FLOAT_AREA_INFINITE_ANGLE
#define  RAY_MOTION_LIGHT_FLOAT_GRADIENT_MULTIPLIER
#define  RAY_MOTION_LIGHT_FLOAT_CONTRAST_TRN
#define  RAY_MOTION_LIGHT_FLOAT_NOISE_OCTAVES
#define  RAY_MOTION_LIGHT_FLOAT_NOISE_VELOCITY
#define  RAY_MOTION_LIGHT_FLOAT_NOISE_BRIGHTNESS
#define  RAY_MOTION_LIGHT_FLOAT_NOISE_CONTRAST
#define  RAY_MOTION_LIGHT_FLOAT_NOISE_ISCALE
#define  RAY_MOTION_LIGHT_FLOAT_NOISE_WIND_VELOCITY
#define  RAY_MOTION_LIGHT_FLOAT_SHADOW_DENSITY
#define  RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_NEAR_OFFSET
#define  RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_ACCURACY
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_LEFT
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_TOP
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_RIGHT
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_BOTTOM
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_FROM
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_TO
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_FROM
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_TO
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_SUB
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_MUL
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_STRENGTH
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_SUB
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_MUL
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_STRENGTH
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_SUB
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_MUL
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_SAMPLE_DIST
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT_AOI
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHTNESS_MUL
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_DITHERING
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_DUST
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN_SQUARE
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD
#define  RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD_SQAURE
#define  RAY_MOTION_LIGHT_FLOAT_LAST

Typedefs

typedef void  IlluminanceSurfacePointModel ( VolumeData *sd, RayLightCache *rlc, IlluminanceSurfacePointData *dat)
typedef void  IlluminationModel ( VolumeData *sd, RayLightCache *rlc, void *dat)

Macro Definition Documentation

◆  OVERSAMPLING

#define OVERSAMPLING

Sub-pixel fragment masks have this resolution ( 16* 16 ) .

另请参阅
PixelFragment

Typedef Documentation

◆  IlluminanceSurfacePointModel

typedef void IlluminanceSurfacePointModel( VolumeData *sd, RayLightCache *rlc, IlluminanceSurfacePointData *dat)

Callback definition for surface point illumination models.

参数
[in] sd The volume data for the point being calculated. Cinema 4D owns the pointed volume data.
[in] rlc The light data cache for the point being calculated. Cinema 4D owns the pointed data.
[in] dat The illuminance surface point data.

◆  IlluminationModel

typedef void IlluminationModel( VolumeData *sd, RayLightCache *rlc, void *dat)

Callback definition for hooks passed to VolumeData::IlluminanceSimple() . Called during illuminance calculations.

参数
[in] sd The volume data for the point being calculated. Cinema 4D owns the pointed volume data.
[in] rlc The light data cache for the point being calculated. Cinema 4D owns the pointed data.
[in] dat The data sent to VolumeData::IlluminanceSimple() . The caller owns the pointed data.